2. Carreers
When the PCs actually enter the game as functioning characters under the direction of their players, they will have to seek some form of employment to support themselves and to involve them in adventures.
.
Service |
Minimum requisites |
StarFleet Astronauts |
Strength/10+, Constitution/10+, Dexterity/12+, Agility/11+, Intelligence/12+, Leadership/12+, and Bravery/ 13+. |
StarFleet Scientists |
Strength/10+, Constitution/ 10+, Dexterity/10+, Agility/10+, Intelligence/13+, Intuition/12+, and GTA/12+. |
StarFleet Techs |
Strength/10+, Constitution/10+, Dexterity/II+, Agility/10+, Intelligence/11+, and two of GTA, MechA, and ElecA at 12+. |
Marine Armsmen |
Strength/12+, Constitution/12+, Dexterity/ 12+, Agility/11+, Intelligence/10+, Leadership/10+, and Bravery/13+. |
Marine Techs |
Armsmen pre-requisites plus one of GTA, MechA, or ElecA at 12+. |
Commando Armsmen |
Strength/13+, Constitution/14+, Dexterity/13+, Agility/13+, Intelligence/10+, Leadership/10+, and Bravery/ 15+. |
Commando Techs |
Armsmen pre-requisites plus two of GTA, MechA, ElecA at 12+. |
BOSS |
Intelligence/11+, Intuition/ 12+, and Strength and Constitution 10+. |
BRINT |
As StarForce and Space Marines. |
IPA |
As StarForce and Space Marines, except that Intuition has to be a minimum 11+. |
Interstellar Survey |
As StarForce commando. |
Survey scouts |
As StarForce commando. |
Contact |
Empathy 12+, Intelligence 14+, and Intuition or Psionics 12+, Bravery must also be 13+. |
PDF military service |
Strength 9+ and Constitution 9+ |
PDF civilian service |
Strength and Constitution 10+, Intuition/12+. |
Independent Explorers |
none |
Merchant Marine |
none |
Mercenary companies |
As StarForce and Space Marines. |
Psionic Talents will be accepted for service regardless of their other qualifications if they have Psionics/16+.
Tell me more.
[previous step] |