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ROLE PLAYING ACTION AND ADVENTURE IN THE TWO-FISTED THIRTIES |
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Play the role of an action-adventure hero. Smash spies, fight crime, defeat
criminal masterminds and more. Enter the world of hard-boiled detectives, cloaked
vigilantes and globe-spanning adventure. Become a daredevil. |
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In this game you become the hero. You think for him or her and use your character's
skills to solve the problem or overcome the obstacle at hand. These problems
and obstacles are developed by a referee (called the Games-master). He or she
arbitrates all situations using both the rules and personal judgement. DAREDEVILS
is a game of action, adventure, and imagination. |
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Your character is a hero. A cloaked avenger, a technological wizard, a hard-boiled
detective, a reckless soldier-of-fortune. . . Each is a possibility. You can
draw upon the great pulp magazines, the old movie serials, classic radio programs
and even modern films set in the period. DAREDEVILS provides full rules for
creating your hero. . . His or her attributes, skills and gear. Optional rules
allow for the special powers and high-technology gimmicks used by many of the
prototype heroes. Provision is even made for the uncanny luck of these redoubtable
protagonists. |
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The rules for DAREDEVILS are your gateway to action and adventure. New comers
to role-playing games will find helpful hints on good play. Experienced gamers
will find a selection of advanced and optional rules to add on to the basic
rules for increased complexity and detail of simulation. |
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Herein is also contained a separate booklet, DAREDEVIL ADVENTURES, which presents
several scenarios. Each situation is designed to introduce various aspects of
the rules as well as provide a period flavor and a full dose of excitement.
You may solve a murder, embark on a globe-spanning adventure, or become embroiled
in the plans of an insidious mastermind. |
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The DareDevils boxed set contains a staple bound rulebook, a staple bound
scenario book, a cardstock character sheet, and a 3-panel cardstock reference
sheet. |
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The rule book is entitled DareDevils and is 64 pages long. |
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The scenario book is entitled DareDevil Adventures: Featuring Black Claws
and is 31 pages long. |
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The cardstock character sheet is printed on both sides. The 3-panel cardstock
reference sheet is also printed on both sides. One side depicts a map of the
world showing the 1930's political boundaries and a 1930's calendar. This reference
sheet also makes a decent set of GM screens. |
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IN THIS ISSUE: |
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THE POWERS OF DR. REMOUX by Stefan Jones |
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A death on campus causes concern among the students and faculty alike. A dark
shadow stalks the collegiate nights and the police seem baffled. Is there a
connection? The daredevils find action and mystery behind ivy covered walls. |
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BRING IT BACK ALIVE! by Bob Charrette |
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A contract from a mysterious millionaire is a ticket for adventure in far
places. Double-dealing, danger, and death may await the daredevils as they face
the unknown and attempt to capture it alive! |
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and DEADLY COINS by J. Andrew Keith |
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Death for a few dollars more? Hardly. Sudden violence dogs the path of some
curious coins in the seething streets of Hong Kong. Just knowing about them
can mean death! The daredevils uncover a trail of tenuous clues that will lead
them into a confrontation with the evil Doctor Ling. |
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From THE POWERS OF DR. REMOUX: |
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We had finally found the professor's secret lab, It was pretty musty in there
and April griped about the smell. Still, we had a mystery to solve so she carried
on like a real trooper. |
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There were tables full of scientist type stuff and a couple of weird machines.
I didn't know what any of it was but then, I didn't have to because Murray was
there and all that kind of gimcrackery was right up his alley. He seemed at
home as he prodded and pried. |
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It was beginning to look like our intrepid band wouldn't have any need of
my specialties when a door suddenly banged open and a shadow fell across the
room. Despite April's stifled scream, I figured she was just startled and I'd
only have to take care of some hired gorilla or two. I turned to the doorway
and saw that I had chosen my words better than I had thought. |
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IN THIS ISSUE: |
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THE SECRET OF TAHKA HIVA by William H. Keith, Jr. |
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It should have been a simple job, really more than a lark of work, but the
drone of an engine where none should be was the herald of danger. It was just
the beginning of a hazardous flight for life. |
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ADDING NINJA TO THE DAREDEVILS WORLD by Bob Charrette |
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Deadly Japanese assassins can now be a part of you daredevil adventures. This
section includes background and details concerning these black-clad figures
of the night. As a special bonus, developed Ninja characters are provided to
include in the adventures in this issue and/or to stimulate the creation of
other adventures by creative gamemasters. |
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and THE MENACE BENEATH THE SEA by J. Andrew Keith |
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The evil Doctor Ling returns as he attempts to further his plot involving
the Nine Stones of Uighur. Can the daredevils breach his stronghold? Can they
defeat his minions? Can they do it in time to save the world from Ling's insidious
plan? Find out in this sequel to 'Deadly Coins'. |
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From THE SECRET OF TAHUKA HIVA: |
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His breath rasped from him in ragged gasps. The underworld tore at his clothes
and flesh. His feet slipped in the mud beneath the brackish water. How many
days had it been? How long since the disaster? He didn't know. |
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His own noise covered the sounds of his pursuers. He stopped frequently to
listen. Yes, they were still there. Still dogging his trail as they had for
days. How many days? How long had it been? He didn't know. |
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He was nearing the end of his endurance. Soon he would slip and they would
catch him as they caught the others. Then, with freedom gone, his life would
soon follow. How many days? How long? He didn't know, but he would soon find
out. |
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IN THIS ISSUE: |
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THE BODY VANISHES by Tom A. Dowd and Robert N. Charrette |
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It seemed like a routine case. Determining why young Arnold McCoy had been
killed. But, why and how had his body vanished from the morgue? Why weren't
the police cooperative? Was there more to this case than met the eye and did
it involve the mysterious curse on the Montique Water Diamond? |
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THE FORGOTTEN MANUSCRIPT by Tom A. Dowd |
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Things seemed placid in Northview while the daredevils search for some missing
pages from a manuscript by a highly- regarded novelist of the occult. Taking
on this job for a prestigious publisher is one thing, even when it involves
travel and a nagging side question. Dealing with what seems to be happening
in this particular rural New England town is another thing altogether! Can the
daredevils unravel the various mysteries here and will they do it in time to
block catastrophe? |
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THE CASE OF MISS BROOKMEYER'S MURDERER by Kenneth Campbell |
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A frightened young woman comes to the daredevils for help. Her life is being
threatened through letters and ads placed in the daily personal columns of the
newspaper. Can the daredevils stop her killer in the short time remaining until
the threats are carried out? Is there more to this case than surface appearances? |
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From THE BODY VANISHES: |
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The tires squealed their harsh protest as the car sped along the docks. Its
driver gave a quick glance behind him and cursed silently as the pair of bright
lights rounded the corner after him. He brought the car through another tight
turn and desperately fought to keep it from sliding off the pier and into the
icy waters of Big City Harbor. |
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With a thunderous crack the windshield splintered as a slug flew through it.
He glanced over his shoulder in time to see the other car begin to rapidly make
up ground. Wiping his forehead, he let up on the gas pedal, pressed down on
the clutch, and shifted the car into a higher gear. The warehouses rushed past
him like a continuous wall. Suddenly his vision clouded and an image of an unknown
gray haired man glared at him. He shook his head, rubbed his eyes and noticed
a blur out of the corner of his eye. A car . . . a man leaning out . . . a gun
. . . flashes . . . he felt the cold embrace of the harbor. |
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IN THE ISSUE: |
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ON THE TRAIL OF LEGEND by J. Andrew Keith |
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An expedition explores the unmapped regions of Peru in quest of the legendary
Inca stronghold of Cusichu. Can the Abercrombie expedition reach Cusichu before
the rival Jourdan expedition and will they really be able to find any remnants
of the Inca stronghold with only legends and fuzzy aerial surveys as a guide? |
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THE REFUGE OF EL ESPECTRO by J. Andrew Keith |
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Having found Cushichu, will the Abercrombie expedition find any evidence that
the lost city is indeed the Inca stronghold used by El Espectro in his war against
Spanish conquistadors? What was the fate of the Inca warriors and their leader?
Do the old Spanish documents only relate the ravings of a madman? What other
secrets can be unearthed as the ruins are explored and legends become truth? |
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MUNDO DE LOS DRAGONES by J. Andrew Keith |
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The exploration of the lost city leads to the secret escape route known to
the Incas. What will be found in the lost valley beyond Cusichu? Can the ravings
of the Spanish survivors of their expedition against Cusichu have been based
on fact? The exploration of the Lost Valley will reveal the truth behind the
Spanish reports, though it may still appear to be madness! |
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This photograph, taken by a member of the Abercrombie Peruvian Expedition,
shows James Stuart posing with what he claims is a brontosaurus which he shot
and killed outside the Abercrombie camp. Experts agree that the fuzzy object
behind Stuart is probably a large rock. Brontosaurus become extinct some seventy
million years ago. |
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DINOSAUR HOAX: SCIENTISTS |
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REUTERS- Controversy continues to rage over reports filtering back from the
Peruvian highlands, claiming living dinosaurs inhabit a large, inaccessible
mountain valley, together with descendents of a lost, Incan civilization and
prehistoric ape men. Dismissing as "incredible" tales of living dinosaurs, Professor
Dudley Carthwrightson, of Witchita University, today started at a press conference
that, "It's a pity about old Abercrombie, but sometimes that drive for fame
and glory just gets the better of people. The whole thing is an elaborate hoax,
of course." |
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Also in this issue is a conversion system for use with JUSTICE INC. from Hero
Games. FGU and Hero Games shall attempt to cooperate to make the various adventures
both published for Daredevils and Justice Inc. usable by players of either game
system. |
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This one page system or guide for conversions will appear in all future issues
of Daredevil Adventures whenever space allows. |
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JUSTICE INC. is a trademark of Hero Games and is used herein with permission. |
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A set of Musket and Pike miniatures rules based on the
book "Lord Kalvan of Otherwhen" by H. Beam Piper. Comes complete with army organizations
and descriptions of flags and uniforms for a complete campaign. Includes 2 double
sided cardstock reference sheets. |
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The plot of "Lord Kalvan of Otherwhen" revolves around
Calvin Morrison, a Pennsylvania state trooper who is caught in a "time field"
and dragged into an alternate probability Earth--ARYAN-TRANSPACIFIC SUB-SECTOR
STYPHON'S HOUSE. |
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The political situation he has to cope with there is
that the entire civilization is ruled by a theocracy called Styphon's House.
Styphon's House can maintain its defacto control of the "known" world because
only its priests knew the secret of making gun powder. |
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Calvin bursts through time into Hostigos, whose people
are sick of domination by Styphon's House. With his own knowledge of the formula
for making gun powder, Calvin (now called Lord Kalvan) quickly assumes an important
position in Hostigos, helping to save them from an attack by Nostor (which is
backed by Styphon's House) and Sask. |
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Of course, the creation of a nation opposed to Styphon's
House which can utilize its own weapon (gun powder) against the tyrannical theocracy,
soon throws everything out of kilter. . . |
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These rules may also be used, with minimal adaptations,
as a simple set of rules for the English Civil War or any pike and musket battle.
Merely drop all rules for better gunpowder and rifled arms. (Kalvan's advantages)
Treat all mounted rifles as dragoons/mounted or dismounted with musketoons.
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Reviewed on page 38 in issue #30 of Dragon magazine. |
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After H. Beam Piper passed away, Roland
Green and John F. Carr wrote a sequel to "Lord Kalvan of Otherwhen" titled "Great
King's War". There is a third book coming out around Jan 2001. "Kalvan Kingmaker"
to order email John F. Carr at otherwhen@aol.com. |
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Fantasy wargame where wizard/emperors compete for control
of a major peninsular, played on a color mapsheet overlaid with a hexagon grid.
Components include 600 counters and rules cover magic, sieges, taxation, combat,
and movement. |
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DragonLords is a unique combination of boardgame and
fantasy. It is a fast-moving, two player game that requires thought and imagination
like all boardgames, though it requires more imagination by being fantasy. |
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Two wizards vie for the control of the peninsula of
Anador and wage war with the diverse troop types at their disposal. Waging war
costs money in the form of "Dragons" (the monetary unit of Andor). The wizard
who expends his money too quickly may find himself unable to deal with an unexpected
loss of revenue; on the other hand, the wizard who hoards his wealth may be
unable to wage war through lack of troops. Knowing how much money to spend,
or when not to spend, is part of the game. |
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