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Chivalry and Sorcery

Product Line: Chivalry and SorceryPrice: 
Product Category: Size: 8.5" X 11" X 2"
Company Name: Highlander DesignsTotal Page Count: 192
Heritage Company: Fantasy Games UnlimitedPublication Year: 1983
Game Type: Role Playing GameEdition: 2nd
Status: Rights Transferred to Another CompanyStock Number: 7701
Parent Product: Binding: Staple Bound
Author(s):Edward E. Simbalist
Author(s):Wilf K. Backhaus
 
CHIVALRY and SORCERY is a role playing game that deals with the age of legendry and of chivalry. The game itself is almost as legendary as the age with which it deals. 
 
This boxed set is a totally new edition of this game that is known for its completeness and attention to detail. It describes a realistic and fully conceived world based on the feudal setting that is the basis of myth and the fantasy tradition in literature.
 
In this box are the complete rules for the Chivalry and Sorcery game system and for the creation of a complete world or environment. These rules are contained within three volumes.
 
Volume One details all rules for character creation, character experience, and character advancement. Volume One is 56 pages in length.
 
Volume Two includes all rules for the actual world and society of the feudal age. It includes sections covering such diverse topics as the chivalric code, clerics, and costs and availability of items in the Chivalry and Sorcery marketplace. Also included are the complete combat rules. Volume Two is 56 pages in length.
 
Volume Three includes the rules governing magick and its use by magicians of many diverse types. Also included in this volume are the beasts and legendary creatures that populate that fantastic environment which separates the world of fantasy from that of reality. Volume Three is 80 pages in length.
A double sided cardstock character sheet is also provided.
 
CHIVALRY and SORCERY is the complete fantasy role playing system.
 
CHIVALRY and SORCERY represents the most complete and detailed fantasy role playing game on the market. Included in this box are three volumes that cover all necessary rules for character creation, experience and specialist skills, combat, magick, and the campaign setting. The world of Chivalry and Sorcery includes laws, customs, social classes, and all that would be found in the feudal setting of a complete fantasy environment.
 
Brittannia Game Designs acquired the printing rights from Highlander designs and has all available 2nd and 3rd edition backstock. To purchase or learn more about the revised 4th edition of Chivalry and Sorcery visit Brittannia Game Designs' homepage. To purchase 2nd and 3rd edition backstock, check out Brittannia Game Designs' backlist.
 

 

Chivalry and Sorcery: Archeron

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 
Game Type: Role Playing GameEdition: 
Status: Transferred to Another CompanyStock Number: 
Parent Product: Chivalry and SorceryBinding: 
Author(s): 
 
Never released.
 

 

Chivalry and Sorcery: Arden

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1979
Game Type: Role Playing GameEdition: 
Status: Rights Transferred to Another CompanyStock Number: 7706
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):Edward E. Simbalist
 
A gamemaster's aid to Chivalry and Sorcery: A complete kingdom.
 
One of the nations in the Archaeron Campaign of the designers of Chivalry and Sorcery, Arden contains 24 maps showing the basic geography of the land, with a clear plastic hex grid to gauge distances, plus a book giving historical and environmental details, including population, politics, resources etc. Designed to facilitate role playing scenarios on many levels.
 

 

Chivalry and Sorcery: Bireme and Galley

Product Line: Chivalry and SorceryPrice: 
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1978
Game Type: OtherEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 7790
Parent Product: Chivalry and SorceryBinding: 
Author(s):Jan Vrapcenak
Author(s):Edward E. Simbalist
 
Naval warfare, Egypt to Lepanto
 
Complete naval rules for ancient, medieval and Renaissance periods. Designed to work with Chivalry and Sorcery, included are cut-apart ship counters for fleet actions and 25 mm scale deck plans for boarding actions. Also included are detailed rules on naval trade, piracy and profits.
 

 

Chivalry and Sorcery: Castle Plans for Sieges in 25 MM Scale

Product Line: Chivalry and SorceryPrice: 
Product Category: Secondary ProductSize: 
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1977
Game Type: OtherEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 7781
Parent Product: Chivalry and SorceryBinding: 
Author(s):Edward E. Simbalist
 
Set of 25mm scale plans for castles to assist miniatures gamers and role players to depict battles and sieges.
 

 

Chivalry and Sorcery: Destrier

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1978
Game Type: Role Playing GameEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 7741
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):Wes Ives
 
Playing aid to Chivalry and Sorcery. Features a new card system that speeds up individual combat and makes the game easier for novices. Comes complete with instructions and two complete sets of cards.
 

 

Chivalry and Sorcery: The Dragon Lord

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 20
Heritage Company: Fantasy Games UnlimitedPublication Year: 1984
Game Type: Role Playing GameEdition: 2nd
Status: Rights Transferred to Another CompanyStock Number: 7751
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):J. Andrew Keith
 
THE DRAGON LORD is an adventure pack for use with the Chivalry and Sorcery game system. It is intended for a group of four to eight players who control characters of various types and a Gamemaster. This package also includes enough background information to create an ongoing campaign based in the world in which THE DRAGON LORD takes place. This adventure can also be used as an isolated adventure or within an already existing campaign.
 
The setting is the area of Barrisglen and the wilderness beyond the human settled area of the Glen. The player-characters begin a quest to rescue a kidnapped princess and to end the depredations of a dragon that has the region at its mercy. Of course, all is not as it appears on the surface and the characters must deal with a variety of events and encounters on the way to their final confrontation with the dragon.
 
What of the mysterious wizard Malichtharn? Can they satisfy the requests of the shade of Landor? The quest is perilous but the potential rewards are great. Can the characters successfully conclude the quest?
 
The Dragon Lord is still available from Brittannia Game Designs. Check out the Brittannia Game Designs' backlist.
 

 

Chivalry and Sorcery: Fortification Plans For Sieges in 25 mm Scale

Product Line: Chivalry and SorceryPrice: 
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1979
Game Type: OtherEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 7782
Parent Product: Chivalry and SorceryBinding: Fold Out
Author(s): 
 
Set of 25mm scale plans of various fortified positions such as towns and camps.
 
Comes with a 4 page pamphlet and 4 map sheets.
 
Mapsheet 1: The Fortified Town
Mapsheet 2: The Viking/Saxon/Barbarian Camp
Mapsheet 3: Roman/Byzantine/Archaeron Empire Frontier Fortification
Mapsheet 4: Roman/Byzantine/Archaeron Empire Legionary Camp
 
All mapsheets when unfolded are approximately 34" X 22" in size.
 
Fortification Plans for Sieges in 25mm Scale is still available from Brittannia Game Designs. Check out the Brittannia Game Designs' backlist.
 

 

Chivalry and Sorcery: Land of the Rising Sun

Product Line: Chivalry and SorceryPrice: 
Product Category: Secondary ProductSize: 
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 5301
Parent Product: Chivalry and SorceryBinding: 
Author(s):Lee Gold
 
A role playing game in the age of the Samurai. Land of the Rising Sun offers a detailed look at this exciting era using the game systems made popular by Chivalry and Sorcery.
 
Hailed by experts for its authenticity, the game includes all rules for characters, magic, encounters, world generation, and even the customs and buildings of Japan.
 

 

Chivalry and Sorcery: Of Dwarven Lore

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: Role Playing Game
Game Type: Role Playing GameEdition: 
Status: Rights Transferred to Another CompanyStock Number: 7742
Parent Product: Chivalry and SorceryBinding: 
Author(s): 
 
Never released. However, Brittannia Game Designs released the Dwarves' Companion for 3rd edition Chivalry and Sorcery.
 

 

Chivalry and Sorcery: Of Elven Lore

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 
Game Type: Role Playing GameEdition: 
Status: Rights Transferred to Another CompanyStock Number: 7741
Parent Product: Chivalry and SorceryBinding: 
Author(s): 
 
Never released. However, Brittannia Game Designs released the Elves' Companion for 3rd edition Chivalry and Sorcery.
 

 

Chivalry and Sorcery: Rapier and Dagger

Product Line: Chivalry and SorceryPrice: 
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 21
Heritage Company: Fantasy Games UnlimitedPublication Year: 1978
Game Type: Miniatures' Combat SystemEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 1108
Parent Product: Binding: Staple Bound
Author(s):Wilf. K. Backhaus
 
Swordplay on a Man-to-Man Scale. Rules for Miniatures of Paper and Pencil.
 
Individual figure rules for the various schools of fencing. Includes variations by the style of fence and type of sword used by the combatant. Miniatures are not required with the paper and pencil system. The miniatures system is designed for use with 25 mm or 54 mm miniature figures.
 
Includes a single sided cardstock character sheet and a double sided cardstock reference sheet.
 

 

Chivalry and Sorcery: Saurians

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 1979
Game Type: Role Playing GameEdition: 1st
Status: Transferred to Another CompanyStock Number: 7705
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):Wes Ives
 Edward E. Simbalist
 
Expanding the world of Chivalry and Sorcery with dinosaurs and intelligent saurian races.
 
Adds a new dimension to the world of Chivalry and Sorcery. Complete rules, charts and tables to enable players to introduce over 250 new reptilian beasts and intelligent races. A comprehensive book of background information on an extremely harsh prehistoric world.
 

 

Chivalry and Sorcery: The Song Smith

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 20
Heritage Company: Fantasy Games UnlimitedPublication Year: 1984
Game Type: Role Playing GameEdition: 2nd
Status: Rights Transferred to Another CompanyStock Number: 7752
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):J. Andrew Keith
 
THE SONGSMITH is an adventure pack for use with the Chivalry and Sorcery game system. It is intended for a group of four to eight players who control characters of various types and a gamemaster. This package also includes enough background to create an ongoing campaign based in the world of the North Kingdom, in which THE SONGSMITH takes place, as does the previous Chivalry and Sorcery adventure, THE DRAGON LORD. This adventure can be used as an isolated adventure or within an already existing campaign.
 
The setting is the more recently settled lands, north of the North Kingdom itself. Beginning in Barrisglen, where THE DRAGON LORD left off, the adventure takes the characters by sea to Dwarvendale in search of the long-lost city of the Dwarves, Khalezheer. Powerful help is available in this quest which requires knowledge of the hidden secrets of Khalezheer from the time-shrouded depths of the past.
 
Can the party reach Dwarvendale? Is the wizard Thuvalee all that he seems, and what dangers will be faced in the Lost City? It is a truly perilous quest, but the overall rewards make it worth all risks!
 
The Song Smith is still available from Brittannia Game Designs. Check out the Brittannia Game Designs' backlist.
 

 

Chivalry and Sorcery Sourcebook 1

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 72
Heritage Company: Fantasy Games UnlimitedPublication Year: 1983
Game Type: Role Playing GameEdition: 2nd
Status: Rights Transferred to Another CompanyStock Number: 7702
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):Edward E. Simbalist
 Trevor Clark
 Wes Ives
 Gerald Schiller
 
The CHIVALRY and SORCERY SOURCEBOOK contains expanded rules for the Chivalry and Sorcery rules system. Included in this volume are sections on: 
 
Designing Outdoors Adventures. This section covers mapping a world, weather, movement over distances, and detailed encounter tables for varying locales and situations.
 
Chivalry and Sorcery Monsters, covering rules of creation and motivation.
 
Physicians, Wounds, and Diseases. This section covers new PC types and their role in dealing with plague, disease and wounds in game terms.
 
Feudal Economics, dealing with trade, mining and agriculture in detail.
 
The revised version of the award winning Chivalry and Sorcery Battle Systems which cover miniatures battles, sieges, mobilizations, and full military campaigns.
 
The Chivalry and Sorcery SOURCEBOOK provides well thought out rules additions for Gamemasters and Players alike.
 
The second edition Chivalry and Sorcery Sourcebook is still available from Brittannia Game Designs. Check out the Brittannia Game Designs' backlist.
 

 

Chivalry and Sorcery Sourcebook 2

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 51
Heritage Company: Fantasy Games UnlimitedPublication Year: 1983
Game Type: Role Playing GameEdition: 2nd
Status: Rights Transferred to Another CompanyStock Number: 7703
Parent Product: Chivalry and SorceryBinding: Staple Bound
Author(s):Edward E. Simbalist
 Wes Ives
 Phil McGregor
 
The CHIVALRY and SORCERY SOURCEBOOK 2 contains expanded rules for the Chivalry and Sorcery rules system. Included in this volume are sections on:
 
Doors, Locks, and Breaking In. These sections detail the strength and weaknesses of different types of doors and locks and how to break down or otherwise get through such obstacles.
 
Sections on Magick, including how to quickly generate NPC Magick Users, Prices and Availability of Alchemetical Materials, Availability of Runes on Weapons and Scrolls, and a section on Weaponsmithing.
 
For the Grand Campaign there are sections dealing with news conveyance and the ever present threat of peasant uprisings.
 
The Strategic Warfare system (for paper and pencil) is expanded to include both sieges and naval warfare.
 
SOURCEBOOK 2 is a welcome addition to the C&S rules system and a must for GameMasters and Players who wish to use these new additions in their campaigns.
 
The second edition Chivalry and Sorcery Sourcebook Volume 2 is still available from Brittannia Game Designs. Check out the Brittannia Game Designs' backlist.
 

 

Chivalry and Sorcery: Swords and Sorcerers Vikings, Steppes Nomads, Gaels and Picts

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Highlander DesignsTotal Page Count: 94
Heritage Company: Fantasy Games UnlimitedPublication Year: 1978
Game Type: Role Playing GameEdition: 1st
Status: Rights Transferred to Another CompanyStock Number: 7711
Parent Product: Chivalry and SorceryBinding: Perfect Bound
Author(s):Edward E. Simbalist
 Wes Ives
 
SWORDS and SORCERERS is the first of the planned expansions to CHIVALRY and SORCERY. The difference between an expansion and the "usual" supplement must be clarified. Expansions of this kind will add to the world of Chivalry and Sorcery the nationalities and regions on the fringes of and outside Medieval Europe so as to complete the world of the Medieval European. These expansions are certainly not necessary to the play of CHIVALRY and SORCERY and are useful only to those who wish to create characters or armies outside of the standard European context as found in Chivalry and Sorcery.
 
This book covers the Vikings, Mongols, Gaels, Picts, and Celts. Each such nationality is fully discussed in terms of social organization, military organization, magick user types, character development, and political /economic systems. In addition to discussing this new set of nationalities, SWORDS and SORCERERS offers Mass Combat Modifications to properly allow for the battle tactics and effectiveness of these new army groups. A new battle system for paper and pencil is also presented for those who wish to speed up mass combat resolution or who wish to avoid the use of large numbers of miniatures (why anyone would wish to pass up the full splendor and pageantry of medieval miniatures is inexplicable.) Finally, a set of tables for instant calculation of feudal holdings and fortress construction is also included in this rule book.
 
Future expansions will include a look at the Middle East during the Crusades, a look at the world of the legendary King Arthur, and a playing aid card system for the Chivalry and Sorcery combat system. Each of these works will be a true expansion of the world of CHIVALRY and SORCERY and not a set of new rules needed for the play of Chivalry and Sorcery, which is certainly the most complete rule book ever published.
 
For those who wish to see their worlds expand and become complete entities, welcome and we hope that you find SWORDS and SORCERERS to be as useful and interesting as we do.
 
Scott B. Bizar
Editor
 

 

Chivalry and Sorcery Tee Shirt: Red with White Print 50% Cotton, 50% Polyester, short sleeve

Product Line: Chivalry and SorceryPrice: 
Product Category: SupplementSize: Sizes S, M, L, XL
Company Name: Highlander DesignsTotal Page Count: 
Heritage Company: Fantasy Games UnlimitedPublication Year: 
Game Type: OtherEdition: 
Status: Rights Transferred to Another CompanyStock Number: 
Parent Product: Chivalry and SorceryBinding: Not Applicable
Author(s):
 

 

Citadel: A Quest Within A Wizard's Tower

Product Line: Individual ProductPrice:  $5.00
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 13
Heritage Company: Publication Year: 1976
Game Type: War GameEdition: 1st
Status:  Limited QuantitiesStock Number: 
Parent Product: Binding: Staple Bound
Author(s):Roy Goodman
 Frank Chadwick
 
Citadel is a quest game based on a situation familiar in fantasy. The forces of evil have a talisman of some power and importance hidden in their stronghold, and the forces of good attempt to capture it. The game has three phases. In the first the forces of evil plan the stronghold and organize their forces to protect the talisman. In the second, the forces of good (heroes) attempt to locate the talisman. In the third, the heroes attempt to escape with the talisman.   Includes cut-apart counters for hidden movement and 12 floorplans for use on the six floors of the tower.
 

 

Colony Delta

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 8.5" X 11" X 2"
Company Name: Fantasy Games UnlimitedTotal Page Count: 13
Heritage Company: Publication Year: 1979
Game Type: War GameEdition: 1st
Status:  Not Currently AvailableStock Number: 0601
Parent Product: Binding: Staple Bound
Author(s):Adam L. Gruen
 
Scientists had determined long before the 23rd century that the speed of light would limit Mankind in expanding his race. Terrans had developed action-reaction engines (fed on starlight alone) that could race faster than had ever been thought possible, but the barrier of the speed of light could never be surpassed.
 
Yet, men and women had overlooked the possibility that the answer to this dilemma lay, not in the machines they could build, but in themselves. for the power of the human mind had been left unexplored and the power of the mind had been unused for centuries. Telekinesis--movement of objects by the energy of thought--proved to be they key to the stars.
 
By 2213 AD., using the archaic but still popular time system of measurement, ships staffed with expert telekinetics, as well as science officers, military experts, and other crew members broke the shackles of speed and time and burst forth to explore the new frontier.
 
Sigma Draconis also nurtured a race that developed quite differently from Terrans. Similar to Terran insect life, these Sigma Draconians naturally developed the power of their minds. Only late in their history did the Sigma Draconians amplify their natural powers with artificial machinery. Thus, the 'Siggies', as they came to be nicknamed, began to explore the galaxy at the same approximate time as did the Terrans.
 
Perhaps it was inevitable that the two races should come into conflict. Perhaps it was equally inevitable that the conflict should arise around a fertile planet, the only such planet in a system equidistant from the two homelands. The Terrans had already colonized three planets so that this was to be the Delta Colony.
 
On 2256.67 the first proud Terran settlers of Colony Delta raised the familiar blue and white flag of the United Nations. They had the whole planet to themselves.
 
Almost . . .
 
Colony Delta is a two-player game that depicts the futuristic struggle of two races attempting to colonize the same rich planet. Unlike many other wargames, COLONY DELTA need not be a game of warfare . . . though game-long peace is unlikely.
 
Comes with 2 11" by 17" MOUNTED map sections. A cardstock reference sheet (printed on both sides), and 2 sheets of die cut counters.
 
FGU has recently sold out of Colony Delta. However, Noble Knight Games still has a few copies.
 

 

Conquest of North America

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 1978
Game Type: Board GameEdition: 1st
Status: Not Currently AvailableStock Number: 0502
Parent Product: Binding: 
Author(s):Anthony P. LeBoutillier
 
Multi-player board game set in the time of European colonization of North America. Indian confederations and colonist groups compete for control of America. Components include 22" by 35" map, over 200 counters and rules book.
 
Conquest of North America is a diplomacy variant. More information is available at Simon Szykman's extremely useful and informative Diplomacy web page. There are 2 versions of the page. One is for use with high speed connections: http://users.erols.com/szykman/Diplomacy/OtherVariants.html. The second version has the same descriptions but lets you pop up windows for the images you choose instead of having all of them appear inline: http://users.erols.com/szykman/Diplomacy/NoFigs/OtherVariants.html.
 

 

Covered with Glory

Product Line: Individual ProductPrice: $20.00
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Pickle EnterprisesTotal Page Count: 118
Heritage Company: Publication Year: 1993
Game Type: Miniatures' Combat SystemEdition: 1st
Status: Limited QuantitiesStock Number: 0001
Parent Product: Binding: Perfect Bound
Author(s):Donald Enevoldsen
 
The French Revolution ushered in an era of drastic change in military thought and tactics. The relatively untrained armies of French conscripts challenged the finest armies of Europe and not only survived, but triumphed. It is easy to believe that the genius of Napoleon alone wrought the miracle but there was far more to it than that. The needs of the movement forced the French to adopt a greatly simplified tactical system that revolutionized the style of warfare being fought. As a result, French troops easily outmarched their opponents in battle after battle until the allies began adopting the same basic drills. It was this tactical system which provided Napoleon and his marshalls the means to march to the farthest corners of the continent.
 
Covered With Glory is designed to reflect the tactics of the Napoleonic period at the level where those tactics had the most impact = the company and battalion. The unique movement and morale systems make the obstacles faced by officers of the period all too evident as players try to coordinate the movements of the units within their brigade or division. This is a fast paced, easy to learn, easy to play game system in which exciting and challenging battles can be played with as few as three or four battalions on each side or as much as a division.
 
This is not a game of high strategy. It is a game of tactics at a level too long ignored or simply not understood. It is a game about the common soldier and how was led, maneuvered and deployed as he covered himself with glory.
 
These tactical level rules are for use with the 15mm or 25mm scale. Each miniature represents 20 men.
 

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