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You are one of an elite few Astronauts. In the year 1997, and a vital link
in our American strategic plan. As a member of PROJECT PHOENIX, you exist to
defend our space station, our moon base . . . And beyond. |
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But tragedy strikes. During a rescue mission at the space station AMERICA,
a freak accident tears you from your Shuttle and plunges you through a time
warp. You awaken in an America that is not your own; it is the year 2197, and
America fell to the Enemy almost 200 years ago. |
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Stranded in this Hell, you and your surviving crewmembers cast your bid in
a desperate struggle for freedom. Thankfully, you are not alone - other men
and women with the hope of liberty burning within them are also willing to risk
their lives for something they have never known. But, they are scattered across
the land, splintered and without direction. |
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You have the power and opportunity to consolidate these resources, to fight
for freedom, and to break the chains of Zoviet oppression which bind your fellow
AMERIKANS. Are you up to the challenge? |
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"Welcome to Amerika comrade . . . " |
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YEAR OF THE PHOENIX features: |
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* The 4-page PLAYER HANDOUT propels a
novice into adventure easily and clearly. It explains, in plain English, the
concept of roleplaying, advises the gamemaster (referee) where to go from here,
offers an example of play, and even includes KICKSTART rules - everything a new
player needs to jump right into action! |
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* The 48-page TRAINING MANUAL breathes
life into your character, depicting life as an astronaut in the year 1997. From
initial creation right down to sophisticated combat gear, the rules are carefully
sculpted to turn soldiers into fighting machines - forces to be reckoned
with. The weapons and armor a space soldier employs are detailed, as well as
the military Shuttle itself. Along with a character's ability to preserve life or bestow
death, the rules reinforce the human aspect. Emotions, personal history
and personality are as much a part of a character as his or her combat ability.
In YEAR OF THE PHOENIX, characters learn
and grow, gaining power realistically, and teachers can learn from students! |
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* The 80-page ADVENTURE GUIDE shatters
this idyllic splendor, hurling the characters into the nightmare world of 2197.
Unique in the role-playing experience, players are as shocked and unprepared as
their characters when this tragedy hits. YEAR OF THE PHOENIX encourages
characters to explore and rediscover this familiar, yet alien land, through
a series of adventures included in the game. There is advice on
campaign design as well as detailed information about the Resistance groups,
Baronies and Zoviet Provinces battling for control of the wilderness that is
Amerika. Features a series of three interconnected adventures. |
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* 6 pregenerated characters |
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* 3-panel Gamemaster Screen containing all charts and tables needed for play |
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* 2-pages of full color cut-apart cardstock vehicle counters for use on the
combat grid |
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* 17" X 22" Map of Amerika plus Combat Grid |
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* Master Character Sheet suitable for photocopying |
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