FGU Products: W

Key to the FGU catalog
Items in blue are currently available.
Items in violet are only available from another vendor, not FGU.
Items in green are not currently available.
Items in italicized green have never been released.

Alphabetized links to the Product Detail pages:
ABCDEFGH-L
M-NOP-RST-UVWX-Z
Ordering information and "Want List" information.

 

War of the Ring The Game of Middle Earth

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 1976
Game Type: War GameEdition: 1st
Status: Not Currently AvailableStock Number: 0501
Parent Product: Binding: 
Author(s):
 
Players command the forces of Gondor and Mordor to decide the fate of Middle Earth. For 2 - 4 players, the game involves the quest of the fellowship and the military situation simultaneously.
 
War of the Ring is a diplomacy variant. More information is available at Simon Szykman's extremely useful and informative Diplomacy web page. There are 2 versions of the page. One is for use with high speed connections: http://users.erols.com/szykman/Diplomacy/OtherVariants.html. The second version has the same descriptions but lets you pop up windows for the images you choose instead of having all of them appear inline: http://users.erols.com/szykman/Diplomacy/NoFigs/OtherVariants.html.
 

 

War of the Sky Cities

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 27
Heritage Company: Publication Year: 1979
Game Type: War GameEdition: 1st
Status: Not Currently AvailableStock Number: 1006
Parent Product: Binding: Staple Bound
Author(s):Bob Read
 
After centuries of fighting, man finally accomplished what he had attempted for centuries: the destruction of the world he lived on. After the last and greatest war some people survived underground. But radiation had penetrated even there and they were forced from their new homes. They rebuilt their great cities as floating platforms to carry them above the radiation belts that now encircled their planet. Some launched themselves to safety before it was too late, but others were slow, or miscalculated. Their skyborn heirs were mutated, some horribly, beyond belief, others invisibly.
 
The centuries passed and the radioactivity began to fade away. The sky cities began to look for ways downward to the planet. But, they found each other first, humans and non-humans, as allies or competitors. Then started what man had left off: WAR.
 
You are the ruler of a sky-city. Your objective is to capture or destroy your enemies, and find an opening in the radiation belts.
 
Game Scale: Each inch represents 200 miles. Action occurs in the upper atmosphere, about 55 to 75 miles off the surface of the earth.
 
WAR OF THE SKY CITIES is an exciting two-player science fiction table top game, where players become rulers of complete cities in the sky. Each side has small scout/research centers, medium battle cities, and/or large battle cities. There are two objectives: capture or destruction of your enemies and find an opening in the deadly radiation belts surrounding a future Earth. In addition, optional rules introduce the use of small fighter craft and airborne landing parties. In the game the civilian population of a city are ignored, only the military plays a role in the action.
 
WAR OF THE SKY CITIES is a game of tactical "air" combat, but instead of aircraft you command large floating cities with their own engines, armor, and weapons.
 
Includes 2 pages of card stock counters and 1 cardstock reference sheet (printed on one side).
 

 

Wargaming Magazine Issue #1

Product Line: Wargaming MagazinePrice: 
Product Category: Stand Alone SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 1978
Game Type: OtherEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s): 
 
The first issue of Wargaming magazine was the July/August issue of 1978. Wargaming magazine was the Fantasy Games Unlimited house organ. There is a complete game in each issue of Wargaming magazine.
 

 

Wargaming Magazine Issue #2

Product Line: Wargaming MagazinePrice: 
Product Category: Stand Alone SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 64
Heritage Company: Publication Year: 1978
Game Type: OtherEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s): 
ARTICLE INDEX
 
The September/October issue of Wargaming magazine for 1978.
 
Article TitleAuthor(s)Pages
The Battle of the Illyrian CoastJerome Chaskes2-4
Corrections and Addenda to the WRG 5th EditionHeritage Models and Wargames Research Group5-6
Ancients TournamentDick Bryant6-8
Disciplined Medieval InfantryGeorge Schneider9
Drop the Rock (excerpt from the Chivalry and Sorcery Sourcebook Volume 1)Edward E. Simbalist10-12
Suspicion ConfirmedDick Bryant12
And Tales of the Pennsic PuddleKallun of Tybermonde13-22
Battle of Two Empires (mini-game)Adam L. Gruen23-35
Brandywine, September 11, 1977J. Facciolo37-44
Talavera, 1809: A Napoleonic ScenarioGeorge Schneider45-47
Powder-BurnsEd Pauley48
The Dervish ArmyScott Bizar49
I Know It's Baseball SeasonDavid Newport50-51
Random Jottings from our NotebookThe Old Professor52-53
Programmed Dungeons for Tunnels and TrollsKen St. Andre53-54
Down Styphon Designer's NoteMike Gilbert54
Frontier Colonies in Stellar ConquestEdward Cooper55-57
Sources of Magic in FantasyB. Dennis Sustare57-60
The 3 Artifacts of the Demon SendersRobert J. Kuntz61-63
Press Release; New FiguresRichard Mataka64
 
This issue's game is Battle of Two Empires by Adam L. Gruen. Battle of Two Empires is set in the world of the Lords and Wizards game (also by Adam L. Gruen and published by FGU). The game comes with 80 cut apart counters and a mini-reference sheet (printed on the same sheet of cardstock as the counters).
 
In the future, several articles from Warming magazine will be available for download. Also, issues 2-4 of Wargaming can be purchased from the used game store: The Dragon's Trove.
 

 

Wargaming Magazine Issue #3

Product Line: Wargaming MagazinePrice: 
Product Category: Stand Alone SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 60
Heritage Company: Publication Year: 1978
Game Type: OtherEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s): 
ARTICLE INDEX
 
The November/December issue of Wargaming magazine for 1978.
 
Article TitleAuthor(s)Pages
Troy, A game reviewEdward E. Simbalist3
The Real RetariusRobert J. Clifford4-5
Medieval Modifications for Royal Armies of the Hyborean AgeGeorge Schneider6
Feudal Mobilizations and LogisticsEdward E. Simbalist7-10
Condottieri; Army ListsHeritage Models12-18
Fuentes D'Onoro, A Napoleonic ScenarioGeorge Schneider20-23
The Spanish Royalists in South America, 1814-1825David Sweet24-29
Battle of Maiwand (mini-game)Larry Smith30-33
Powder BurnsEd Pauley34-35
Battle for Cassinom.a.trdan36-37
Ammendments and Extensions to Armor and Infantry Rules, 1950-75Heritage Models and Wargames Research Group40-41
Computer ThoughtsAl Margolis42
Star RaiderDave Casciano42-45
Random Jotting from Our Notebook; The Curse on King Fut's TombThe Old Professor45-46
Duck WarzFGU, Archive Miniatures, and Chaosium48
Galactic Conquest, Design AnalysisAdam L. Gruen48-50
In Defense of SuperheroesGreg Stafford50-51
Simulating Magic; The Chivalry and Sorcery SystemWilf Backhaus52-54
Press Release; New FiguresRichard Mataka55-56
CartoonsMike Gilbert, Dick Bryant, and Jose Neira58
 
This issue's game is Battle of Maiwand by Larry Smith. The Battle of Maiwand took place in the second Afghan War. One player controls the British and Indian forces, the other player controls the Afghan forces. The game comes with 81 cut apart cardstock counters and a 17" by 11" map.
 
In the future, several articles from Warming magazine will be available for download. Also, issues 2-4 of Wargaming can be purchased from the used game store: The Dragon's Trove.
 

 

Wargaming Magazine Issue #4

Product Line: Wargaming MagazinePrice: 
Product Category: Stand Alone SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 52
Heritage Company: Publication Year: 1978
Game Type: OtherEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s): 
ARTICLE INDEX
 
Issue #4 of Wargaming magazine was the last issue ever printed and was released early in 1979.
 
Article TitleAuthor(s)Pages
A Wargamer's AssociationRichard L. Bryant3
What's in a NameDick Bryant4-5
The Battle of StandardColin McClelland6-7
Populating a Medieval FantasyArnold Hendrick9-13
A Book Review of The Army of Flanders and the Spanish RoadJohn Laing13-14
Solo Wargamer's AssociationFGU Staff14
Battle of Dreux (Battle Scenario)George Schneider15-16
Naval Order of Battle for the Marlborough EraDave Arneson17-20
Aerostat d'ObservationTom DeVoe21-22
Powder BurnsEd Pauley23-25
Advantages and Disadvantages of Self-Propelled Guns in WW II GamingEmil Franzi26-27
Middle East 1948 (Mini-game)Leonard H. Kanterman27-31
Giac My: Optimum Force OrganizationFitz MacCrae36-38
The Lost Civilization of MuqThe Old Professor40
. . . And Whether Balrogs Have WingsB. Stuart Trembly41
Medicine in Chivalry and Sorcery (excerpt from the Chivalry and Sorcery Sourcebook Volume 1)Edward E. Simbalist42-46
The Roots of Dungeons and DragonsDavid L. Arneson47-48
New Character Types for DungeonJeff O'Hare48-49
Galactic Conquest: Design AnalysisAdam L. Gruen50-51
Scout, A new Class Ship for Starships and SpacemenB. Dennis Sustare51-52
QuazarDennis O'Leary52-54
CartoonsMike Gilbert55-56
 
The numbering in this issue of Wargaming contains an error. There are no pages numbered 31 - 34. The numbering goes directly from 30 to 35. This explains the numbering gap between Middle East 1948 and Fitz MacCrae's Giac My article and why the total page count is 52 even though the last article ends on page 56.
 
This issue's game is Middle East 1948 by Leonard H. Kanterman. Middle East 1948 is a brigade level simulation of the Israeli War of Independence in May through June 1948. One player commands the Jewish (Israeli) forces, while the other commands the various Arab forces.. The game comes with 64 cut apart cardstock counters and a 17" by 11" map.
 
In the future, several articles from Warming magazine will be available for download. Also, issues 2-4 of Wargaming can be purchased from the used game store: The Dragon's Trove.
 

 

Wild West

Product Line: Wild WestPrice: 
Product Category: Primary ProductSize: 8.5" X 11" X 1"
Company Name: Fantasy Games UnlimitedTotal Page Count: 40
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 2501
Parent Product: Binding: Staple Bound
Author(s):Anthony P. LeBoutillier
 Gerald D. Seypura
 
WILD WEST is an exciting game of role playing, a game that allows the players to experience the Old West. Each player creates a character that becomes his alter-ego; Gambler, Lawman, Cow Hand, Outlaw, or Snake Oil Salesman. You, the player, have your choice. The character finds himself on the streets of Dodge City, Kansas, unemployed and foot-loose after the Civil War, on a trail drive from Fort Concho on the Goodnight-Loving Trail; a range bred cowboy working on a local spread or presiding at a hot poker game in the Custom House Saloon, complete with diamond stick pin, a cigar, and a hide out Derringer. The possibilities are limited only by the player's imagination.
 
The adventures are directed by a player acting as a Game Master, or referee. He creates the basic scenario and plays the part of fate. The other players do not know what lies around the corner or behind the closed door, but they will. As the adventure unfolds, the Game Master reveals the required information to the other players.
 
WILD WEST incorporates a unique system for advancement in skills and for establishing the outcome of the player's activities. The many charts and tables required for most role playing games are reduced to a minimum while providing accuracy and realism unmatched in games of this type. The important role of the horse in the Old West is not overlooked, and in depth research of the weapons of the time provides the most complete and accurate listing possibilities.
 
Only paper, pencil and dice are needed to play WILD WEST. The game may be further enhanced by the use of miniatures representing each character, but such miniatures are not required.
 
The results of actions taken by the players (roping, gambling, shooting different weapons in combat, etc.) are resolved by using 20-sided and normal six-sided dice which are available from most hobby and game stores of from Fantasy Games Unlimited.
 
REQUIRED MATERIALS AND EQUIPMENT
 
WILD WEST comes as a complete game and only a minimum of additional equipment is required. The following are supplied with the game:
 

 

Wild West: Trouble on Widow's Peak

Product Line: Wild WestPrice: $4.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 16
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 2502
Parent Product: Wild WestBinding: Staple Bound
Author(s):Patrick Stevens
 Timothy Johnson
 
An exciting supplement and adventure for the Wild West game. This supplement details the town of Silver Creek, the Circle J Ranch, the Wilk's Lumber Company, and the Lucky Lady Mine. This setting is the backdrop of an exciting adventure where the player characters have the dangerous task of unraveling the mystery of who is raiding the inhabitants of Widow's Peak. Finally, the player characters have the additional challenge of putting an end to the raids.
 

 

Witch World

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Edition: 
Status: Never ReleasedStock Number: 
Parent Product: Binding: 
Author(s): 
 

Home