FGU Products: W | Key to the FGU catalogItems in blue are currently available. |
Alphabetized links to the Product Detail pages: |
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M-N | O | P-R | S | T-U | V | W | X-Z |
Ordering information and "Want List" information. |
War of the Ring The Game of Middle Earth | |
Product Line: Individual Product | Price: |
Product Category: Secondary Product | Size: |
Company Name: Fantasy Games Unlimited | Total Page Count: |
Heritage Company: | Publication Year: 1976 |
Game Type: War Game | Edition: 1st |
Status: Not Currently Available | Stock Number: 0501 |
Parent Product: | Binding: |
Author(s): |
Players command the forces of Gondor and Mordor to decide the fate of Middle Earth. For 2 - 4 players, the game involves the quest of the fellowship and the military situation simultaneously. |
War of the Ring is a diplomacy variant. More information is available at Simon Szykman's extremely useful and informative Diplomacy web page. There are 2 versions of the page. One is for use with high speed connections: http://users.erols.com/szykman/Diplomacy/OtherVariants.html. The second version has the same descriptions but lets you pop up windows for the images you choose instead of having all of them appear inline: http://users.erols.com/szykman/Diplomacy/NoFigs/OtherVariants.html. |
War of the Sky Cities | |
Product Line: Individual Product | Price: |
Product Category: Secondary Product | Size: 8.5" X 11" |
Company Name: Fantasy Games Unlimited | Total Page Count: 27 |
Heritage Company: | Publication Year: 1979 |
Game Type: War Game | Edition: 1st |
Status: Not Currently Available | Stock Number: 1006 |
Parent Product: | Binding: Staple Bound |
Author(s): | Bob Read |
After centuries of fighting, man finally accomplished what he had attempted for centuries: the destruction of the world he lived on. After the last and greatest war some people survived underground. But radiation had penetrated even there and they were forced from their new homes. They rebuilt their great cities as floating platforms to carry them above the radiation belts that now encircled their planet. Some launched themselves to safety before it was too late, but others were slow, or miscalculated. Their skyborn heirs were mutated, some horribly, beyond belief, others invisibly. |
The centuries passed and the radioactivity began to fade away. The sky cities began to look for ways downward to the planet. But, they found each other first, humans and non-humans, as allies or competitors. Then started what man had left off: WAR. |
You are the ruler of a sky-city. Your objective is to capture or destroy your enemies, and find an opening in the radiation belts. |
Game Scale: Each inch represents 200 miles. Action occurs in the upper atmosphere, about 55 to 75 miles off the surface of the earth. |
WAR OF THE SKY CITIES is an exciting two-player science fiction table top game, where players become rulers of complete cities in the sky. Each side has small scout/research centers, medium battle cities, and/or large battle cities. There are two objectives: capture or destruction of your enemies and find an opening in the deadly radiation belts surrounding a future Earth. In addition, optional rules introduce the use of small fighter craft and airborne landing parties. In the game the civilian population of a city are ignored, only the military plays a role in the action. |
WAR OF THE SKY CITIES is a game of tactical "air" combat, but instead of aircraft you command large floating cities with their own engines, armor, and weapons. |
Includes 2 pages of card stock counters and 1 cardstock reference sheet (printed on one side). |
Wargaming Magazine Issue #1 | |
Product Line: Wargaming Magazine | Price: |
Product Category: Stand Alone Supplement | Size: 8.5" X 11" |
Company Name: Fantasy Games Unlimited | Total Page Count: |
Heritage Company: | Publication Year: 1978 |
Game Type: Other | Edition: 1st |
Status: Not Currently Available | Stock Number: |
Parent Product: | Binding: Staple Bound |
Author(s): |
The first issue of Wargaming magazine was the July/August issue of 1978. Wargaming magazine was the Fantasy Games Unlimited house organ. There is a complete game in each issue of Wargaming magazine. |
Wargaming Magazine Issue #2 | |
Product Line: Wargaming Magazine | Price: |
Product Category: Stand Alone Supplement | Size: 8.5" X 11" |
Company Name: Fantasy Games Unlimited | Total Page Count: 64 |
Heritage Company: | Publication Year: 1978 |
Game Type: Other | Edition: 1st |
Status: Not Currently Available | Stock Number: |
Parent Product: | Binding: Staple Bound |
Author(s): |
The September/October issue of Wargaming magazine for 1978. | ||
Article Title | Author(s) | Pages |
The Battle of the Illyrian Coast | Jerome Chaskes | 2-4 |
Corrections and Addenda to the WRG 5th Edition | Heritage Models and Wargames Research Group | 5-6 |
Ancients Tournament | Dick Bryant | 6-8 |
Disciplined Medieval Infantry | George Schneider | 9 |
Drop the Rock (excerpt from the Chivalry and Sorcery Sourcebook Volume 1) | Edward E. Simbalist | 10-12 |
Suspicion Confirmed | Dick Bryant | 12 |
And Tales of the Pennsic Puddle | Kallun of Tybermonde | 13-22 |
Battle of Two Empires (mini-game) | Adam L. Gruen | 23-35 |
Brandywine, September 11, 1977 | J. Facciolo | 37-44 |
Talavera, 1809: A Napoleonic Scenario | George Schneider | 45-47 |
Powder-Burns | Ed Pauley | 48 |
The Dervish Army | Scott Bizar | 49 |
I Know It's Baseball Season | David Newport | 50-51 |
Random Jottings from our Notebook | The Old Professor | 52-53 |
Programmed Dungeons for Tunnels and Trolls | Ken St. Andre | 53-54 |
Down Styphon Designer's Note | Mike Gilbert | 54 |
Frontier Colonies in Stellar Conquest | Edward Cooper | 55-57 |
Sources of Magic in Fantasy | B. Dennis Sustare | 57-60 |
The 3 Artifacts of the Demon Senders | Robert J. Kuntz | 61-63 |
Press Release; New Figures | Richard Mataka | 64 |
This issue's game is Battle of Two Empires by Adam L. Gruen. Battle of Two Empires is set in the world of the Lords and Wizards game (also by Adam L. Gruen and published by FGU). The game comes with 80 cut apart counters and a mini-reference sheet (printed on the same sheet of cardstock as the counters). |
In the future, several articles from Warming magazine will be available for download. Also, issues 2-4 of Wargaming can be purchased from the used game store: The Dragon's Trove. |
Wargaming Magazine Issue #3 | |
Product Line: Wargaming Magazine | Price: |
Product Category: Stand Alone Supplement | Size: 8.5" X 11" |
Company Name: Fantasy Games Unlimited | Total Page Count: 60 |
Heritage Company: | Publication Year: 1978 |
Game Type: Other | Edition: 1st |
Status: Not Currently Available | Stock Number: |
Parent Product: | Binding: Staple Bound |
Author(s): |
The November/December issue of Wargaming magazine for 1978. | ||
Article Title | Author(s) | Pages |
Troy, A game review | Edward E. Simbalist | 3 |
The Real Retarius | Robert J. Clifford | 4-5 |
Medieval Modifications for Royal Armies of the Hyborean Age | George Schneider | 6 |
Feudal Mobilizations and Logistics | Edward E. Simbalist | 7-10 |
Condottieri; Army Lists | Heritage Models | 12-18 |
Fuentes D'Onoro, A Napoleonic Scenario | George Schneider | 20-23 |
The Spanish Royalists in South America, 1814-1825 | David Sweet | 24-29 |
Battle of Maiwand (mini-game) | Larry Smith | 30-33 |
Powder Burns | Ed Pauley | 34-35 |
Battle for Cassino | m.a.trdan | 36-37 |
Ammendments and Extensions to Armor and Infantry Rules, 1950-75 | Heritage Models and Wargames Research Group | 40-41 |
Computer Thoughts | Al Margolis | 42 |
Star Raider | Dave Casciano | 42-45 |
Random Jotting from Our Notebook; The Curse on King Fut's Tomb | The Old Professor | 45-46 |
Duck Warz | FGU, Archive Miniatures, and Chaosium | 48 |
Galactic Conquest, Design Analysis | Adam L. Gruen | 48-50 |
In Defense of Superheroes | Greg Stafford | 50-51 |
Simulating Magic; The Chivalry and Sorcery System | Wilf Backhaus | 52-54 |
Press Release; New Figures | Richard Mataka | 55-56 |
Cartoons | Mike Gilbert, Dick Bryant, and Jose Neira | 58 |
This issue's game is Battle of Maiwand by Larry Smith. The Battle of Maiwand took place in the second Afghan War. One player controls the British and Indian forces, the other player controls the Afghan forces. The game comes with 81 cut apart cardstock counters and a 17" by 11" map. |
In the future, several articles from Warming magazine will be available for download. Also, issues 2-4 of Wargaming can be purchased from the used game store: The Dragon's Trove. |
Wargaming Magazine Issue #4 | |
Product Line: Wargaming Magazine | Price: |
Product Category: Stand Alone Supplement | Size: 8.5" X 11" |
Company Name: Fantasy Games Unlimited | Total Page Count: 52 |
Heritage Company: | Publication Year: 1978 |
Game Type: Other | Edition: 1st |
Status: Not Currently Available | Stock Number: |
Parent Product: | Binding: Staple Bound |
Author(s): |
Issue #4 of Wargaming magazine was the last issue ever printed and was released early in 1979. | ||
Article Title | Author(s) | Pages |
A Wargamer's Association | Richard L. Bryant | 3 |
What's in a Name | Dick Bryant | 4-5 |
The Battle of Standard | Colin McClelland | 6-7 |
Populating a Medieval Fantasy | Arnold Hendrick | 9-13 |
A Book Review of The Army of Flanders and the Spanish Road | John Laing | 13-14 |
Solo Wargamer's Association | FGU Staff | 14 |
Battle of Dreux (Battle Scenario) | George Schneider | 15-16 |
Naval Order of Battle for the Marlborough Era | Dave Arneson | 17-20 |
Aerostat d'Observation | Tom DeVoe | 21-22 |
Powder Burns | Ed Pauley | 23-25 |
Advantages and Disadvantages of Self-Propelled Guns in WW II Gaming | Emil Franzi | 26-27 |
Middle East 1948 (Mini-game) | Leonard H. Kanterman | 27-31 |
Giac My: Optimum Force Organization | Fitz MacCrae | 36-38 |
The Lost Civilization of Muq | The Old Professor | 40 |
. . . And Whether Balrogs Have Wings | B. Stuart Trembly | 41 |
Medicine in Chivalry and Sorcery (excerpt from the Chivalry and Sorcery Sourcebook Volume 1) | Edward E. Simbalist | 42-46 |
The Roots of Dungeons and Dragons | David L. Arneson | 47-48 |
New Character Types for Dungeon | Jeff O'Hare | 48-49 |
Galactic Conquest: Design Analysis | Adam L. Gruen | 50-51 |
Scout, A new Class Ship for Starships and Spacemen | B. Dennis Sustare | 51-52 |
Quazar | Dennis O'Leary | 52-54 |
Cartoons | Mike Gilbert | 55-56 |
The numbering in this issue of Wargaming contains an error. There are no pages numbered 31 - 34. The numbering goes directly from 30 to 35. This explains the numbering gap between Middle East 1948 and Fitz MacCrae's Giac My article and why the total page count is 52 even though the last article ends on page 56. |
This issue's game is Middle East 1948 by Leonard H. Kanterman. Middle East 1948 is a brigade level simulation of the Israeli War of Independence in May through June 1948. One player commands the Jewish (Israeli) forces, while the other commands the various Arab forces.. The game comes with 64 cut apart cardstock counters and a 17" by 11" map. |
In the future, several articles from Warming magazine will be available for download. Also, issues 2-4 of Wargaming can be purchased from the used game store: The Dragon's Trove. |
Wild West | |
Product Line: Wild West | Price: |
Product Category: Primary Product | Size: 8.5" X 11" X 1" |
Company Name: Fantasy Games Unlimited | Total Page Count: 40 |
Heritage Company: | Publication Year: 1981 |
Game Type: Role Playing Game | Edition: 1st |
Status: Not Currently Available | Stock Number: 2501 |
Parent Product: | Binding: Staple Bound |
Author(s): | Anthony P. LeBoutillier |
Gerald D. Seypura |
WILD WEST is an exciting game of role playing, a game that allows the players to experience the Old West. Each player creates a character that becomes his alter-ego; Gambler, Lawman, Cow Hand, Outlaw, or Snake Oil Salesman. You, the player, have your choice. The character finds himself on the streets of Dodge City, Kansas, unemployed and foot-loose after the Civil War, on a trail drive from Fort Concho on the Goodnight-Loving Trail; a range bred cowboy working on a local spread or presiding at a hot poker game in the Custom House Saloon, complete with diamond stick pin, a cigar, and a hide out Derringer. The possibilities are limited only by the player's imagination. |
The adventures are directed by a player acting as a Game Master, or referee. He creates the basic scenario and plays the part of fate. The other players do not know what lies around the corner or behind the closed door, but they will. As the adventure unfolds, the Game Master reveals the required information to the other players. |
WILD WEST incorporates a unique system for advancement in skills and for establishing the outcome of the player's activities. The many charts and tables required for most role playing games are reduced to a minimum while providing accuracy and realism unmatched in games of this type. The important role of the horse in the Old West is not overlooked, and in depth research of the weapons of the time provides the most complete and accurate listing possibilities. |
Only paper, pencil and dice are needed to play WILD WEST. The game may be further enhanced by the use of miniatures representing each character, but such miniatures are not required. |
The results of actions taken by the players (roping, gambling, shooting different weapons in combat, etc.) are resolved by using 20-sided and normal six-sided dice which are available from most hobby and game stores of from Fantasy Games Unlimited. |
REQUIRED MATERIALS AND EQUIPMENT |
WILD WEST comes as a complete game and only a minimum of additional equipment is required. The following are supplied with the game: |
Wild West: Trouble on Widow's Peak | |
Product Line: Wild West | Price: $4.00 |
Product Category: Supplement | Size: 8.5" X 11" |
Company Name: Fantasy Games Unlimited | Total Page Count: 16 |
Heritage Company: | Publication Year: 1981 |
Game Type: Role Playing Game | Edition: 1st |
Status: Available | Stock Number: 2502 |
Parent Product: Wild West | Binding: Staple Bound |
Author(s): | Patrick Stevens |
Timothy Johnson |
An exciting supplement and adventure for the Wild West game. This supplement details the town of Silver Creek, the Circle J Ranch, the Wilk's Lumber Company, and the Lucky Lady Mine. This setting is the backdrop of an exciting adventure where the player characters have the dangerous task of unraveling the mystery of who is raiding the inhabitants of Widow's Peak. Finally, the player characters have the additional challenge of putting an end to the raids. |
Witch World | |
Product Line: Individual Product | Price: |
Product Category: Secondary Product | Size: |
Company Name: Fantasy Games Unlimited | Total Page Count: |
Heritage Company: | Publication Year: |
Game Type: | Edition: |
Status: Never Released | Stock Number: |
Parent Product: | Binding: |
Author(s): |