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From the Tower of London to Speaker's Corner: from Battersea
Dogs Home to Regents Park Zoo. From the Bishop of Bayswater to Tom Grimes the
local sweep; from Lady Prudence Hythe-Fetlock to Charlie Oddson, the Bookie.
Through traffic jam and road works, engine failure and speeding fines. It's
all in a day's work, when you play TAXI! |
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This simple game for 2 to 6 players has an approximate
game time of 2 hours and is a great family style game. |
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Each player takes the part of a taxi driver, plying
for hire in Central London. Just as in real life, players travel across London,
seeking passengers, and taking them as speedily as possible to their destinations.
Thus players may find themselves travelling from St. Pauls Cathedral to Victoria
Station; from Maple Arch to Pentoville; from the Bank of England to the Elephant
and Castle; or from Chelsea to Regents Park Zoo. |
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All these journeys are decided by the draw of "Pick
up Point" Cards., which also serve a second purpose as "Destination" Cards.
Players have a choice of pick-up points throughout the game, but never know
until the passenger has been collected where they are to be taken. It may prove
to be a short trip- Victoria Station to Buckingham Palace, for example, or it
may take a taxi right across the board in the West End! |
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Player's earnings are based on the length of the journey
which they have to make - the longer the journey the higher the fare, which
means that play stays reasonably balanced throughout the game. However, the
draw of the cards may affect player's fortunes considerably. |
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Passenger's tips, for example, are a vital part of any
driver's earnings. Thus the player transporting "Sir Digby Pick - The Eminent
Archeologist" will be in pocket to the tune of 1.50 Pounds, whilst the driver
picking up "Alick M'Clochandicher from Aberdeen" will get, as you might guess,
exactly nothing! |
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The "Run of the Road" Cards also affect individual fortunes.
A late night fare will bring a welcome bonus - but your passenger may pay you
in forged notes. The permanent driver's nightmare of roadworks is also ever
present - just when you are moving smoothly from Oxford Circus to Trafalgar
Square - yes, roadworks in Piccadilly Circus, diversions, delays, lost fare!
You'll soon find out why taxi drivers love their job! |
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Components: A folding mounted game board 19.25" by 24"
featuring a map of Central London, 48 Pick Up/Destination Cards, 36 Passenger
Cards, 24 Run of the Road Cards, 8 Taxi cabs (2 of each color), pack of money,
2 road blocks, and the rulebook. |
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You are standing in a steaming equatorial jungle, brushing
aside the broadleafed, lush foliage, searching the ancient stones of the long-abandoned
ruin for a hidden entrance. Nothing in your studies of archeology has quite
prepared you for this. As the secret passage swings open to admit you, you check
your equipment and provisions. You are ready to descend into the forbidden corridors,
searching for the Jeweled Eye - an ancient relic that is the TREASURE OF THE
LOST TEMPLE! |
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TREASURE OF THE LOST TEMPLE is an adventure game for
one to two players. Each player takes the part of a treasure-seeking archeologist,
who must traverse the Lost Temple, reach the Eye Room to obtain the Jeweled
Eye, and retrace his path to escape from the Temple in a given time limit, before
the Temple Doors will be sealed shut, trapping him forever. The player's
character is identified and defined by six attributes - combat, Observation,
Lore, Speed, Dexterity, and Strength - which he will employ in attempting to
resolve encounters within the temple. The character will also have a rating
in endurance points, which reflects his physical well-being; any damage incurred
as a result of failing to resolve successfully any encounters is reflected by
a loss of endurance points. When a character has lost a sufficient amount of
endurance, his abilities will begin to suffer, and eventually, if he runs out
of endurance points, the character will die. |
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TREASURE OF THE LOST TEMPLE comes with a 16" by 21"
map of the temple. The map is overlaid with a grid of squares. Two pages of
cut apart counters are also included. The counter mix includes 24 animals, 24
spirits, 2 archeologists, 12 objects, 6 blanks, and 140 map counters which are
placed on the map grid by the character as s/he moves (similar to the Games
Workshop game Dungeon Quest). The map counters insure that the LOST TEMPLE has
a unique floorplan each time the game is played. |
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TYRANNOSAURUS WRECKS is a science fiction game for two
to four players depicting a hunt for the biggest game imaginable - dinosaurs.
Each player controls one Hunter, who has traveled into the past in a time machine
to try to win fame and fortune by becoming the most successful dinosaur killer. |
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During the course of the hunt, the players must determine
which dinosaurs to shoot, based on the point values of the dinosaurs, range,
terrain, line of sight, ammunition supply, and even take into account how many
turns remain in the game. Also, in order to have a bagged dinosaur returned
to the future, a retrieval device must be successfully placed on the dinosaur
after it has been killed. |
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As in all big-game hunting, there is danger involved.
A Hunter might fall into quicksand, be wounded by a carnivorous plant, be attacked
by a flying reptile, get lost in the jungle, or be endangered by any of a number
of other perils - including being killed by the very prey he is stalking. And
there's always the chance that a Hunter's time machine might be destroyed by
flowing lava or an earthquake, leaving him stranded in the past. |
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Yet, in most cases, it is the dinosaurs who are the
losers, being rapidly reduced in number under the gunfire of the zealous Hunters.
Who knows, perhaps this is the answer to the long debated question - 'Why did
the dinosaurs become extinct?' |
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TYRANNOSAURUS WRECKS includes 2 cardstock pages of reference
tables, cardstock hunter record sheet and dinosaur record sheet, 17" by 11"
cardstock hex map (the actual playable area of the map is 9.5" by 10"; the rest
of the map contains a turn track and reference charts/tables), and 141 cut apart
counters. |
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