FGU Products: S

Key to the FGU catalog
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Items in violet are only available from another vendor, not FGU.
Items in green are not currently available.
Items in italicized green have never been released.

Alphabetized links to the Product Detail pages:
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M-NOP-RST-UVWX-Z
Ordering information and "Want List" information.

 

Saracen and Crusader

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Edition: 
Status: Never ReleasedStock Number: 
Parent Product: Binding: 
Author(s): 
 

 

Seastrike

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 19.75" X 12" X 1.5"
Company Name: Philmar/Ariel GamesTotal Page Count: 43
Heritage Company: Publication Year: 1977
Game Type: Board GameEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s):R. Wyatt
 
The Game of Modern Naval Warfare.
 
SeaStrike is a game of modern naval warfare-providing a much simplified but realistic simulation of the planning and tactics of naval combat today on a local scale.
 
The game is designed to be fast moving and exciting and to offer a good balance between ease of play and realism: although a true reflection of the economic and technical realities of modern naval warfare, it avoids long setting-up periods, complicated mechanics and book-keeping and a lot of technical detail.
 
There is a basic game which is completely laid out and very straight forward. There is also and advanced game with many options which is more detailed and flexible and enables players to evolve their games. There is even a simple set of ship design rules.
 
Includes 4 9.5" by 11.75" mounted playing area boards, pack of 80 SeaStrike cards, one movement indicator (short rod with colored marks), one range indicator (a longer transparent ruler), 1 chinagraph pencil, 2 sheets of cardstock die cut counters (one red and one blue) and 2 sheets of paper cut out islands.
 
FGU has recently sold out of Sea Strike. However, Noble Knight Games has a few copies.
 
Hudson Hobbies still has some left over copies of Sea Strike.
 
GameSale is an excellent source for used Philmar/Ariel games.

 

Skull and Crossbones

Product Line: Skull and CrossbonesPrice: 
Product Category: Primary ProductSize: 8.5" X 11" X 1"
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 1980
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 5201
Parent Product: Binding: Staple Bound
Author(s):Anthony P. LeBoutillier
 
The role playing game of piracy on the Spanish Main. Included are complete rules, 23" by 17.5" 25mm scale ship deck plans, 69 cut apart canon counters, 23" by 17.5" campaign map of the region, 252 die cut counters for use as ships and crews, single sided cardstock reference sheet, cardstock character/ship sheet and Skull & Crossbones dice.
 

 

Skull and Crossbones: Pieces of Eight

Product Line: Skull and CrossbonesPrice: $4.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 24
Heritage Company: Publication Year: 1980
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 5202
Parent Product: Skull and CrossbonesBinding: Staple Bound
Author(s):Gerald D. Seypura
 Patrick Stevens
 Scott B. Bizar
 
PIECES OF EIGHT expands upon the original rules for SKULL AND CROSSBONES and is intended for use with that game. Many of the additional rules sections are not hard and fast rules, but rather are recommendations and discussions of subjects for the Game Master. In many cases it is better for the Game Master to make rulings when many factors can enter into a ruling than to attempt to detail long and complicated rules to cover the almost limitless factors that can enter into a ruling.
 
Some of the new rules sections, such as the rules on voodoo, are optional and are intended to be used by Game Masters with a liking for the fantasy element of fiction. Those familiar with Robert E. Howard's Black Vulmea will immediately understand how and when to apply these rules and recommendations.
 
Finally, PIECES OF EIGHT includes three complete adventures plus outlines for further adventures. Also included with the adventures is a map of Port Royal (not the historical city but the simplified version from the designer's campaign) with a description of the buildings and some of the inhabitants. A similar map of a smaller city, Fort de France, the port city of Martinique is also included. These descriptions give the Game Master some ideas of how to construct and populate some of the other towns which are mentioned on the SKULL AND CROSSBONES map and, hopefully, will generate other adventures using them as a basis. Though we have said it before, it still warrants mention that no rules are cast in bronze and any of them can be changed by the Game Master to vary the adventures, but care should be taken when doing so.
 
As with the game itself, these adventures are meant to be enjoyed and we hope that you enjoy them fully.With a little work the adventures in Pieces of Eight can be converted for use with the Run Out the Guns game by Iron Crown Enterprises (another historical role playing game which, like Skull and Crossbones, focuses on piracy in the Spanish Main).
 
FGU has recently sold out of Pieces of Eight. However, Noble Knight Games has a few copies. Note, it is listed with the war games not the role-playing games.
 
The Sentry Box has a few copies.
 

 

Sorcerer's Cave

Product Line: Sorcerer's CavePrice: $20.00
Product Category: Primary ProductSize: 12" X 10" X 1.5"
Company Name: Philmar/Ariel GamesTotal Page Count: 16
Heritage Company: Publication Year: 1978
Game Type: Board GameEdition: 1st
Status: Limited QuantitiesStock Number: 
Parent Product: Binding: Staple Bound
Author(s):Terence Donnelly
 
The game has many similarities to Warhammer Quest, Heroquest, and to a lesser extent Talisman. The players build a party of adventurers which explore a multi-level dungeon in search for treasure, magic items, and allies. Each party is built by point allocation, in a fashion similar to Warhammer or other miniatures games. The players can acquire heroes, heroines, Ogres, Trolls, Priests, Men, Women, and/or Dwarves as party members. These characters are rated for their combat strength, magical ability, and carrying capacity, and in addition may possess special abilities--for instance, like in the original set of Dungeons and Dragons, every Dwarf has the ability to detect traps. Each adventurer is represented by a card; adventurers which are not chosen by any of the players are mixed in with the Sorcerer's Cave's deck of encounters.
 
The players all start on a dungeon tile which represents a stairway descending to a 4 way intersection. The map is built during play. Like in Warhammer Quest or Dungeonquest, the players draw a new map tile whenever they enter an unexplored area. The tiles are either corridors or rooms. In most rooms a number of encounter cards are drawn to determine a room's occupants and contents, although some of the room tiles represent unique areas and have special rules associated with them. Additionally, some of the rooms and corridors have stairways descending or ascending to a different level of the dungeon. (On deeper dungeon levels more encounter cards are drawn for each room, increasing both the danger and potential rewards.)
 
There is a detailed set of rules which allow the players' parties to interact with each other. The players can trade items, form alliances, or combat each other.
 
As in the Talisman game, there are 3 basic types of encounter cards: Hazard cards, Treasure cards, and Creature/Stranger cards, along with a set of rules detailing the order in which the cards are resolved.
 
Gibson Games acquired the Sorcerer's Cave. However, Fantasy Games Unlimited is selling the original Ariel/Philmar printing.
 
Terence Donnelly has also created computerized version of Sorcerer's Cave. More information on this fine product is available at: http://www.members.home.net/skookumsoft/.
 

 

Sorcerer's Cave Extension

Product Line: Sorcerer's CavePrice: $12.00
Product Category: SupplementSize: 3.5" X 6" X 1.5"
Company Name: Philmar/Ariel GamesTotal Page Count: 4
Heritage Company: Publication Year: 1979
Game Type: Board GameEdition: 1st
Status: Limited QuantitiesStock Number: 
Parent Product: Sorcerer's CaveBinding: Fold Out
Author(s):Terence Donnelly
 
This expansion was also designed by Terence Donnelly, and adds 30 new dungeon tiles and 30 new encounter cards. The players are also given five new types of characters to select from in building their parties. The Sorcerer's Cave Extension was acquired by Gibson Games but Fantasy Games Unlimited is selling the original Ariel/Philmar printing.
 

 

Space Opera

Product Line: Space OperaPrice: $20.00
Product Category: Primary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 181
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7101
Parent Product: Binding: Perfect Bound
Author(s):Edward E. Simbalist
 A. Mark Ratner
 Phil McGregor
 
SPACE OPERA includes complete rules for character and planet generation, human and alien races, skills and professions, starships, individual and ship combat, etc. Also included are summary charts, tables, ship and planetary record sheets and character reference sheet. SPACE OPERA is the most complete science fiction role playing game ever produced.
 
SPACE OPERA is a science fiction role playing game. Players control characters who may be star pilots, scientists, soldiers, merchants, explorers, space marines, or any one of a number of other professions. These characters have adventures in a galaxy designed by the StarMaster who referees the game. SPACE OPERA adventures may be interwoven over several game sessions to play out the lives of the characters involved in this fascinating game of action and interaction.
 
VOLUME 1 covers the generation of characters, their attributes, skills, career possibilities, and the effects of their planets of origin. Variations for alien races are presented. Psionic talents are explained. Details for running, maintaining and repairing a starship are given. Five starships, complete with deckplans are provided. Volume 1 is 90 pages long.
 
VOLUME 2 presents a wide selection of equipment and weapons for a variety of technological levels. Combat, both on the ground and between starships is covered. Detailed sections on starship design, world creation, interstellar travel and commerce, and planetary cultures fill out the book. Volume 2 is 91 pages long.
 
An assortment of master record forms and a selection of useful charts are also included.
 
For you as a player, SPACE OPERA offers a selection of species for your character. From a basis of randomly determined characteristics (slanted to favor your character) you take him through his career up to the point when his adventures start. This development system results in a complete and rounded character with skills chosen in a nonrandom fashion to suit his or her needs.
 
For you as StarMaster, SPACE OPERA offers rules covering a wide variety of topics from which you may pick and choose
 
those that will best suit the universe in which you wish to play. In this way you can simulate situations from virtually any part of science fiction literature. SPACE OPERA gives you a framework within which to set and develop the adventures that you conceive for the characters. The only limit is your imagination.
 
SPACE OPERA requires one person to act as StarMaster and is most enjoyable with 2 or more other players. The rules present a detailed, and in some areas intricate, simulation of a science fiction universe which is a blend of scientific fact, postulated future science and just plain imagination.
 
Both volumes of the Space Opera rulebook have been combined into a single perfect bound book. The 4 reference sheets have been incorporated into the rulebook as well.
 

 

Space Opera: Agents of Rebellion - C.S.A. Espionage Missions

Product Line: Space OperaPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 28
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7115
Parent Product: Space OperaBinding: Staple Bound
Author(s):Phil McGregor
 
As the Underground Alliance readies itself for rebellion against the repressive Korellian rulers of the CSA Sector, the Player Characters find themselves recruited as agents by the Underground. AGENTS OF REBELLION is actually a connected series of independent adventures in the service of the rebel cause.
 
Missions lead the adventurers to rescue an important scientist from the Colonial Police, raid a Korellian Star Base in search of secret codes, escape from a planet-wide search for them, deliver their captured information safely off-planet and deal with Imperium ambush.
 
AGENTS OF REBELLION is an adventure pack for use with the SPACE OPERA game system. STAR SECTOR ATLAS 11 (The Confederate Systems Alliance) is a helpful, but not necessary, playing aid for these adventures. This is not a complete game as SPACE OPERA is required for use of this adventure pack.
 
FGU has recently sold out of Agents of Rebellion. However, The Sentry Box has a few copies of this supplement.
 
Noble Knight Games has a few copies.
 

 

Space Opera: Alien Base - A First Contact Adventure

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 28
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 7121
Parent Product: Space OperaBinding: Staple Bound
Author(s):Larry Smith
 
The DSX Timothy has been missing for 8 days and has apparently disappeared in the neighborhood of an F2 main sequence star.
 
Mission: Learn what happened to the DSX Timothy. Learn the intentions of any new cultures contacted. Rescue any surviving crewmembers or passengers from the DSX Timothy.
 
ALIEN BASE is a complete adventure/scenario for use with the SPACE OPERA game system. It is also the lead scenario of a five adventure series, each of which is fully self contained.
 

 

Space Opera: Casino Galactica - Adventure Setting and Scenarios

Product Line: Space OperaPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 20
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7130
Parent Product: Space OperaBinding: Staple Bound
Author(s):Steven B. Todd
 
A complete adventure setting outlining an entire luxury resort complex with hotel, casino, entertainment facilities, shops, and sports related facilities on the grounds. Descriptions of non-player characters fill out the Casino Galatica complex as these account for the notable members of the resort staff and even notable guests currently at the resort.
 
Several scenario outlines are provided to assist the Star Master in generating adventures within this setting. These adventures are appropriate for players of virtually all professions and races in the Space Opera universe.
 
CASINO GALACICA is not a game but a playing aid for use with the SPACE OPERA game system. SPACE OPERA is necessary for proper use of this adventure setting product.
 

 

Space Opera: Clash of Empires

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 7103
Parent Product: Binding: 
Author(s): 
 

 

Space Opera: Fasolt in Peril - An Anti-Terrorist Adventure

Product Line: Space OperaPrice: $4.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 16
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7114
Parent Product: Space OperaBinding: Staple Bound
Author(s):Steven J. Richardson
 
A two part adventure which leads off with having to deal with the terrorist/hijackers of a Fasolt Class passenger liner who have successfully captured an important scientist under the protection of the player characters.
 
Successful recapture of the vessel and their charge does not end the problems as the ship is lost in space and the communicator is wrecked beyond repair.
 
Part two is the exploration of an unknown planet which contains previously unknown MekPurr installations. The Player Characters must fully explore this secret research base of the MekPurrs to locate a communicator and signal their need for rescue. In doing so, they must deal with the results of MekPurr experimentation into the field of sentient androids.
 
This in not a game, but an adventure for use with the SPACE OPERA game system. SPACE OPERA is required for the use of this adventure pack.
 

 

Space Opera: Ground and Air Equipment

Product Line: Space OperaPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 38
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7102
Parent Product: Space OperaBinding: Staple Bound
Author(s):Edward E. Simbalist
 A. Mark Ratner
 
Most readers of SPACE OPERA have probably wondered about one of two things: what more can be added to the already extensive lists of equipment? Or what happened to Flamers, Scramblers and other heavy weapons? The answer to both of these questions is in GROUND AND AIR EQUIPMENT. When SPACE OPERA was completed, it was decided that the heavy military equipment was only of interest to those players with characters in military or mercenary service. For most PCs the heavy equipment under consideration would be outside the realm of their needs or abilities.
 
But, for those of you with the requirements for use of military equipment, this is it. Tanks and other armored vehicles, combat aircraft and air combat rules, Star Fighters, and heavy weaponry with all the additional rules needed to use these additional weapons and weapons systems.
 

 

Space Opera: Incedus III - An Espionage Mission

Product Line: Space OperaPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 23
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: Limited QuantitiesStock Number: 7125
Parent Product: Space OperaBinding: Staple Bound
Author(s):Kenneth C. Campbell
 
The planet Abrice has a secret. Your government is interested in establishing formal agreements with Abrice and discovering the reason for technological anomalies evident on Incedus III (Abrice).
 
Mission: Infiltrate the planet to learn what is going on. Previous attempts have failed at the cost of several teams of operatives. There may still be some operatives alive and in a position to offer assistance.
 
INCEDUS III is a complete adventure/scenario for use with the SPACE OPERA game system. This is not a game but a Star Master's aid for use with SPACE OPERA.
 

 

Space Opera: Martigan Belt - An Adventure in the Asteroids

Product Line: Space OperaPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 21
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7111
Parent Product: Space OperaBinding: Staple Bound
Author(s):Stephen Kingsley
 
- - - - - - UNDER- - - - ACK- - - -ENS - - AIL - - - -THINK - WE - - - - - - P - -CRY - - -LS - - - - - - - - - - - - - - - - - - - - - - - - - - SABO - - GE - - - - - - - - - - - - -
 
This is the content of the static-garbled message received by the Janus Mining Company from one of their mining vessels in the Asteroid Belt. Your team of specialists has been assembled by all companies on Martigan III to determine what happened to the vessel and whether 'sabotage' was involved as the message seems to imply.
 
Included in this scenario are the full stats on the Martigan System with greatest detail on the planet Martigan III. The system map shows the location of the lost mining ship and of the IPA bases in the Asteroid Belt. Provisions exist for adventures on Martigan III, exploring other planets of the system, determining what went on with the lost ship, and mining the asteroids. Additional suggestions for other scenarios are included for use within the Martigan System.
 
MARTIGAN BELT is intended for use with SPACE OPERA. Note that this is not a game, but a Star Master's Aid for use with the SPACE OPERA game system.
 

 

Space Opera Miniatures: Alien Adventurers

Product Line: Space OperaPrice: 
Product Category: MiniatureSize: 15 MM
Company Name: Stan Johanson MiniaturesTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Miniature Figure(s)Edition: 
Status: Not Currently AvailableStock Number: SO-2
Parent Product: Space OperaBinding: Not Applicable
Artist:Stan Johansen
 
A wide variety of Space Opera miniatures (both 15MM and 25MM) can be ordered directly from the artist, Stan Johanson.
 

 

Space Opera Miniatures: Aliens in Battle and Powered Armor

Product Line: Space OperaPrice: 
Product Category: MiniatureSize: 15 MM
Company Name: Stan Johanson MiniaturesTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Miniature Figure(s)Edition: 
Status: Not Currently AvailableStock Number: SO-4
Parent Product: Space OperaBinding: Not Applicable
Artist:Stan Johansen
 
A wide variety of Space Opera miniatures (both 15MM and 25MM) can be ordered directly from the artist, Stan Johanson.
 

 

Space Opera Miniatures: Human Adventurers

Product Line: Space OperaPrice: 
Product Category: MiniatureSize: 15 MM
Company Name: Stan Johanson MiniaturesTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Miniature Figure(s)Edition: 
Status: Not Currently AvailableStock Number: SO-1
Parent Product: Space OperaBinding: Not Applicable
Artist:Stan Johansen
 
A wide variety of Space Opera miniatures (both 15MM and 25MM) can be ordered directly from the artist, Stan Johanson.
 

 

Space Opera Miniatures: Humans in Battle and Powered Armor

Product Line: Space OperaPrice: 
Product Category: MiniatureSize: 15 MM
Company Name: Stan Johanson MiniaturesTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Miniature FigureEdition: 
Status: Not Currently AvailableStock Number: SO-3
Parent Product: Space OperaBinding: Not Applicable
Artist:Stan Johansen
 
A wide variety of Space Opera miniatures (both 15MM and 25MM) can be ordered directly from the artist, Stan Johanson.
 

 

Space Opera: Operation Peregrine - The Quanchiovt Conspiracy

Product Line: Space OperaPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 36
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: Limited QuantitiesStock Number: 7128
Parent Product: Space OperaBinding: Staple Bound
Author(s):Stefan E. Jones
 
ASSIGNMENT: BREAK A CRIMINAL SYNDICATE
 
A religious leader is kidnapped and the trail leads the adventurers through a variety of worlds on the track of a syndicate. Criminal masterminds running illegal drugs and operating production facilities on many worlds are involved. These types of people have money and a ruthless nature in covering up their activities.
 
The player characters will find that their foes will stop at nothing, even disrupting the annual Sky Cruiser Race on Grutzom. It all makes for an exciting, multi-part adventure of danger and intrigue.
 
Also included in OPERATION PEREGRINE is a complete quadrant of a star sector. Maps and commercial starship routes accompany the descriptions of the planets in this quadrant.
 
Note that OPERATION PEREGRINE is not a game, but an adventure for use with the SPACE OPERA game system. SPACE OPERA is required for proper use of this adventure pack.
 

 

Space Opera: The OutWorlds - A Starsector Atlas

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 39
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 7160
Parent Product: Space OperaBinding: Staple Bound
Author(s):Stefan E. Jones
 
The Outworlds were settled by a varied mob of dissidents and adventurers early in the first century of the interstellar era. Isolated from the main run of developing galactic civilization, The Outworlds evolved an interstellar society quite similar to the Terran Federation and its neighboring powers.
 
Culture and civilization on the Outworlds themselves, however, took a variety of paths. 'Strange planets breed strange customs', said the famed explorer H. Zair Toadsticker, and the customs of the Outworlds are no exception. Midgard, the oldest of the Outworlds, has a bizarre multi-species society and even more bizarre cities. Dandalore, a vast swamp covering the only continent, is inhabited by a race of humans who consider the bog as a sort of god. Chavyry is a small dense world with a thin atmosphere; the population lives in surface domes and in the lowlands, where enough air has collected to make the atmosphere breathable without respirators. Agar is a watery globe, with only a few islands above sea level. The human settlers, all employees of a single food-processing company, make their living by skimming nutritious slime-algae off the ocean surface. These are only some of the worlds in the Outworlds.
 
Three alien races with space flight include themselves in the Outworlder confederation. The Chierol of Brandile are an upright quadrapedal species adapted to living in extremely cold conditions. The Geertok are a man-like race that is developing a scientifically based society after years of living under a harsh theocracy. Their homeworld is Standarozzle. The Greee of Zair's world are small, cuddly-looking octopods with an extremely long life span, but a low birthrate. Much of their work force consists of robots and genetically altered animals.
 
There are a few other, more primitive, races of non-humans on out-worlder planets, such as the Finned Ones of Agar and the cavern-dwelling Kobolds of Kessex. These aborigines are generally ignored by the humans on their worlds, as there is plenty of space for all on undeveloped, under populated planets.
 
By Stefan Jones
 

 

Space Opera: Probe NCG 8436 - A Survey and Contact Mission

Product Line: Space OperaPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 21
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7112
Parent Product: Space OperaBinding: Staple Bound
Author(s):Stephen Kingsley
 
The Interstellar Survey Cruiser Outreach is exploring an area beyond the frontier of the Procyon StarSector. It is in the system of a K1 star designated NCG 8436.
 
The mission is to map out and explore the system. Determine habitability of all planets within the stellar ecosphere. All new races encountered must be determined to be sentient or non-sentient. If sentient races are encountered, it must also be determined whether contact by a starfaring culture will bring about social upheaval. All such decisions are made by the Contact Service.
 
NCG 8436 is an adventure/scenario for use with the SPACE OPERA game system. This is not a game but a Star Master's aid for use with SPACE OPERA.
 

 

Space Opera: Rowison II - A Merchant Service Adventure

Product Line: Space OperaPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 23
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7126
Parent Product: Space OperaBinding: Staple Bound
Author(s):Kenneth C. Campbell
 
When the Libertus lands at Rogan StarPort on Rowsion II on a routine trading call, events soon make it clear that the captain is involved in a profitable smuggling operation. This is further complicated by events on the planet.
 
Cataclysmic changes take place on Rowsion II and player characters on the planet's surface must survive until help arrives.
 
Rowsion II also includes a smaller military adventure as HCE forces seize the opportunity provided by nature to install their own choice as the new head of government on the planet.
 
Rowsion II is a complete adventure for use with the SPACE OPERA game system. Note that this is not a game but a Star Master's aid for use with SPACE OPERA.
 

 

Space Opera: Seldon's Compendium of Star Craft 1 - Ship's Boats, Traders, Liners and Patrol Vessels

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 48
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7171
Parent Product: Space OperaBinding: Staple Bound
Author(s):Edward E. Simbalist
 Robert N. Charrette
 
SELDON'S COMPENDIUM OF STARCRAFT presents a wide range of Star Ships. These vessels have been selected from among the most popular ships in common use in the space lanes at each tonnage they represent. A large number of shipyards are also represented by this selection. Naturally, with the wide range of ships shown, and with the size variations required to give the reader a clear picture of the types of craft employed by merchant shippers, no constant scale can be employed with all deck plans. For this reason, each deck plan is accompanied by a five-meter scale bar for accurate scale with that particular deck plan.
 

 

Space Opera: Seldon's Compendium of Star Craft 2 - Starships of War Azuriach, GPR, Mercantile League and Terran

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 48
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7172
Parent Product: Space OperaBinding: Staple Bound
Author(s):Edward E. Simbalist
 Robert N. Charrette
 
Seldon's STARSHIPS OF WAR is the recognized authority on the battlecraft in the Star Fleets of the major interstellar powers. Volume 2 in the Seldon's series represents the warships in general service in the  human interstellar nations. 
 
Because of the wide range of ships presented, the plans are not all shown to the same scale. Each set of plans is accompanied by a five-meter scale bar for comparison purposes. Larger ships are presented in external view only, as interior detail often differs significantly between classes and the sheer size of the warships renders detailed deck plans difficult to present. Also, such vessels are characteristically subject to the strictest security measures and plans are not generally available for dissemination.
 

 

Space Opera: Seldon's Compendium of Star Craft 3 - Starships of War Blarad, Mekpurr, Ranan and Hissss'ist

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 48
Heritage Company: Publication Year: 1988
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7173
Parent Product: Space OperaBinding: Staple Bound
Author(s):Edward E. Simbalist
 Steven S. Crompton
 
The third volume in the Seldon's series, SELDON'S COMPENDIUM OF STARCRAFT 3 introduces the military starships of the United Ranan Worlds, the Hissss'ist, the Mekpurr and the Blarad Star Kingdoms to players of SPACE OPERA. It follows the format established in the second volume of the series in containing stats and illustrations of all ships from the smallest starfighters through the largest battlestarships. Ships of relatively small size, like Destroyers or Corvettes, are diagrammed completely with deck plans. 
 
SELDON'S COMPENDIUM OF STARCRAFT 3 also includes a new class of ships, StarFighter Carriers, for the four StarNations listed, as well as for those covered in Seldon's Compendium of Starcraft 2 (the United Federation of Planets, Azuriach Imperium, Mercantile League, and the Galactic People's Republic).
 
SELDON'S COMPENDIUM OF STARCRAFT 3 includes 34 different ship types and classes (most of which with several variations) from eight different StarNations. It is an invaluable resource for players of SPACE OPERA (or for any other science fiction role playing game).
 

 

Space Opera: Seldon's Compendium of Star Craft 4

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 7174
Parent Product: Space OperaBinding: 
Author(s): 
 

 

Space Opera: Space Marines - Science Fiction Miniatures Rules Tactical Ground Combat

Product Line: Space OperaPrice: 
Product Category: Stand Alone SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 80
Heritage Company: FanTacPublication Year: 1980
Game Type: Miniatures' Combat SystemEdition: 2nd
Status: Not Currently AvailableStock Number: 7100
Parent Product: Space OperaBinding: Staple Bound
Author(s):A. Mark Ratner
 
Space Marines is a game designed to simulate land combat in the interstellar era. Naturally, the rules are only one possible system, and unlike games on historical periods, there is no way to measure the realism; we don't know what the world will be like in several centuries from now. These rules are based on the author's future history, which may or may not be probable but does lead to a universe in which ground combat still exists.
 
SPACE MARINES is a game. While every attempt has been made to keep the rules self-consistent and reasonable on the basis of current knowledge, their purpose is to give an enjoyable game. This took priority over 'realism'.
 
Various weapons and devices used in the game are referred to as Type A, B, or C. This is to reflect differing levels of technology and cost of weapons. In the twentieth century a type A rifle would be an automatic weapon, a type B would be semi-automatic and a type C would be bolt action.
 

 

Space Opera: Star Sector Atlas 1 - The Terran Sector

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 52
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7141
Parent Product: Space OperaBinding: Staple Bound
Author(s):Edward E. Simbalist
 
 
Star Sector Atlas 1 comes with a 17" by 22" foldup abstract paper map of the Space Opera game universe. This map contains the locations referenced by all of the Star Sector Atlases and the Outworlds supplement. A 20 by 26 square grid is used to reference the locations on the map. The map is printed on one side.
 
STAR SECTOR MAPS
HISTORY OF THE SECTOR
66 PLANETS IN DETAIL
PLANETARY BACKGROUNDS
COMMERCIAL STARSHIP
ROUTES
FOLD-OUT QUADRANT MAP
 
The Terran StarSector is the first of many StarSector Atlases for use with SPACE OPERA. Readers will note that this is a numbered atlas, which will denote atlases in this series. There will also be StarSector Atlases which are not numbered and are not from the same game universe. The un-numbered atlases will each be from the universe unique to the writer/designer of the atlas. Some stars that appear in this atlas may also appear in an un-numbered atlas as these would then be different campaigns and game universes.
 
SPACE OPERA is a game of large scope and it is playable in a variety of campaign styles. Thus, an atlas can be from any given campaign as there is no ONE true way to play SPACE OPERA, and each campaign will be different to meet the interests of the players in that campaign.
 
Future numbered StarSector Atlases will outline the home sectors of major races and nationalities from the original SPACE OPERA universe. The fold-out Quadrant Chart will give readers an idea of what to expect as upcoming titles in this numbered series of atlases.
 

 

Space Opera: Star Sector Atlas 2 - The Mercantile League

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 64
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7142
Parent Product: Space OperaBinding: Staple Bound
Author(s):Terry Cheeseman
 Edward E. Simbalist
 
STAR SECTOR MAPS
HISTORY OF THE SECTOR
LEAGUE CULTURE
58 PLANETS IN DETAIL
PLANETARY BACKGROUNDS
COMMERCIAL STARSHIP
ROUTES
 

 

Space Opera: Star Sector Atlas 3 - The Azuriach Imperium

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 56
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7143
Parent Product: Space OperaBinding: Staple Bound
Author(s):Edward E. Simbalist
 Terry Cheeseman
 
STAR SECTOR MAPS
HISTORY OF THE SECTOR
IMPERIAL CULTURE
62 PLANETS IN DETAIL
PLANETARY BACKGROUNDS
IMPERIAL STARSHIP ROUTES
 

 

Space Opera: Star Sector Atlas 4 - The Galactic People's Republic

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 7144
Parent Product: Space OperaBinding: 
Author(s): 
 

 

Space Opera: Star Sector Atlas 5 - The United Ranan Worlds

Product Line: Space OperaPrice: $8.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 64
Heritage Company: Publication Year: 1985
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7145
Parent Product: Space OperaBinding: Staple Bound
Author(s):Kenneth C. Campbell
 Edward E. Simbalist
 
STAR SECTOR MAPS
HISTORY OF THE SECTOR
RANAN CULTURE
75 PLANETS IN DETAIL
PLANETARY BACKGROUNDS
STARSHIP ROUTES
 
Also including the Mit Galactic Soviet Socialist Republic!
 

Space Opera: Star Sector Atlas 6 - The Hiss'isst

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 7146
Parent Product: Space OperaBinding: 
Author(s): 
 

 

Space Opera: Star Sector Atlas 11 - The Confederate Systems Alliance

Product Line: Space OperaPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 46
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7151
Parent Product: Space OperaBinding: Staple Bound
Author(s):Phil McGregor
 
STAR SECTOR MAPS
HISTORY OF THE SECTOR
40 PLANETS IN DETAIL
COMMERCIAL STARSHIP
ROUTES
MILITARY ORGANIZATIONS
GROUND AND AIR EQUIPMENT
 
Readers will recall that the numbered series of StarSector Atlases used with SPACE OPERA are from the campaigns of the original designers. It should be noted that Atlas 11 is from the Australian based campaign of Phil McGregor which saw the Rebel Humans in a fight for freedom against their Korellian oppressors. The Atlases numbered 2-10 will continue the series dealing with the major races and nationalities from the basic SPACE OPERA rules. Atlas 12 will deal with the Korellian Empire in greater detail as this atlas (11) is designed to spell out the situation among the Terran colonists in the North American Nebula as they begin their great rebellion and the hard fight for freedom.
 
SPACE OPERA is designed to be a versatile game and the tone of this atlas differs from that of Atlas 1. This is due to the different nature of the Australian campaign. Enough information is provided so that readers can use this atlas as the setting for a similar fight against oppression or simply use this atlas to provide a new area for adventuring. The original Australian campaign assumed that the first renewed contact with the mainstream of galactic civilization would be made by trade expeditions from the Mercantile League.
 
The CSA Sector has obviously been out of touch with the rest of the human race and it has been placed in the North American Nebula, which is clearly marked on the Quadrant Map that comes with StarSector Atlas 1 (The Terran Sector). The next atlas planned covers the Mercantile League, which will prove useful in connection with Atlas 1 and with Atlas 11.
 

 

Space Opera: Star Sector Atlas 12 - The Korellian Empire

Product Line: Space OperaPrice: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 46
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7152
Parent Product: Space OperaBinding: Staple Bound
Author(s):Phil McGregor
 
STAR SECTOR MAPS
HISTORY OF THE KORELLIAN IMPERIUM
60 PLANETS IN DETAIL
2 COMPLETE
SUB PREFECTURES
MILITARY ORGANIZATIONS
GROUND AND AIR EQUIPMENT
 
Atlas 12 presents two complete sectors of the Korellian Imperium. These sectors immediately border the North American Nebula (CSA Sector) and are border provinces of this large empire. They can be located in areas 22S and 23S on the Quadrant Map that is included with StarSector Atlas 1 (The Terran Sector).
 
It should be pointed out that the names used for planetary systems in the listing accompanying the sector maps are those codenames applied to the planets by the CSA and the UA as the information presented herein comes from CSA sources, including the large body of intelligence material gathered on surrounding Korellian territory by the Alliance.
 

 

Space Opera Tee Shirt: Navy Blue with White Print 50% Cotton, 50% Polyester, short sleeve

Product Line: Space OperaPrice: 
Product Category: SupplementSize: Sizes S, M, L, XL
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: OtherEdition: 
Status: Not Currently AvailableStock Number: 
Parent Product: Space OperaBinding: Not Applicable
Author(s): 
 
 

Space Opera: Vault of the Ni'er Queyon

Product Line: Space OperaPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 24
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 7113
Parent Product: Space OperaBinding: Staple Bound
Author(s):Stefan E. Jones
 
An adventure which leads to the vaults of the ForeRunner Ni'er Queyon. Players are lead on a quest for the vault or to rescue the daughter of a rich merchant who is on a similar quest for treasure. This adventure spans Star Sectors and includes several planets, two Star Ships, and everything needed for a full adventure quest.
 
VAULT OF THE NI'ER QUEYON is an adventure scenario for use with the SPACE OPERA game system. It is not a complete game as SPACE OPERA is required for use of the adventure pack.
 

 

Star Explorer

Product Line: Individual ProductPrice: $15.00
Product Category: Secondary ProductSize: 8.5" X 11" X 2"
Company Name: Fantasy Games UnlimitedTotal Page Count: 16
Heritage Company: Publication Year: 1982
Game Type: Board GameEdition: 1st
Status: AvailableStock Number: 0904
Parent Product: Binding: Staple Bound
Author(s):Leonard H. Kanterman
 Douglass Bonforte
 
ADVENTURE ON THE FINAL FRONTIER AS A . . . STAR EXPLORER
 
STAR EXPLORER is an action packed boardgame in which the players take the roles of StarShip captains on missions to explore the unknown. These missions include dealing with unusual events in space and on colony worlds, as well as exploring previously unknown worlds. Players design their own StarShips and choose their own crew team components to maximize their chances of successfully completing their assigned mission within the time parameters required by the nature of their assignment. The best aspects of role playing and boardgame make this a game to play.
 
STAR EXPLORER is a role-play boardgame for up to four players. It can even be played solitaire since competition is directed more against the universe as presented in the game than against other players. The player who completes his mission quickly and with a string of successful resolutions to encounters will do well.
 
The game contains: The rules folder with all you need to know about playing the game. A 17 X 22 mapsheet which contains the stellar display, space combat display, and a number of handy reference charts. Exactly 266 die cut counters used to represent crew teams, ships, hazards and planets. A pad of Ship's Logsheets and Planetary Logsheets. All the dice needed to play. All you need is a pencil and the desire to be a Star Explorer!
 
'Captain, the on-planet team is reporting.'
 
Swiveling his command chair to face the main viewscreen, the Captain spoke, 'Pipe their transmission to the bridge, Mr. Weller.'
 
The communications officer's response of 'Aye Sir' was nearly drowned out by a burst of static accompanying the start of the message from the survey teams on the planet which the StarShip was orbiting.
 
The screen cleared, showing Ensign Dee in standard military uniform marked with a survey commander patch. He had already started his report. '. . . val response on the life sensors, Captain. It does not fall into any of the standard classifications. We have also found what appear to be some artificial constructs. Request a Sentient Contact Team be transported planet-side.'
 
The viewscreen image was suddenly replaced by a starfield. Centered in the screen was an ominous shape well-known to the veteran crew of the StarShip. 'Zangid Battleship clearing planet horizon.' announced Commander Weller. 'She does not respond to standard transponder signals.'
 
All on the bridge knew what that meant. The captain's face was grim but his voice was calm as he spoke. 'Screens up, Mr. Mahr and arm all weapons.'
 
'Mr. Dowd, take us out of orbit. We won't have the room to fight that devil here.'
 
'Mr. Dee, I'm afraid you'll have to make do with what you have for the moment. We'll be back for you as soon as we've taken care of this little problem.'
 
The Captain's words were intended to be encouraging. He knew what lay ahead. The life of his crew, the fate of the ship, and the success of his mission all lay heavy on his shoulders. His was the responsibility. He would have to face it and prove that he was worthy to be a Star Explorer Captain!
 
Now you too can be a STAR EXPLORER!
 
In this game of exploration and confrontation you play the role of the Captain of a StarShip of the Federation. You are on a mission to explore several new worlds. On the way, your StarShip may encounter the hazards of space. You may be called upon to perform your secondary mission of keeping the StarLanes free of pirates. Although an uneasy truce exists with the Zangid Empire, each encounter with one of their vessels is potentially explosive. Once you reach a planet, your crew teams must be assigned to explore it. They must face its dangers and solve its mysteries.
 
Before you begin your voyage you must decide how your ship will be equipped. You must also choose your crew from the available manpower. You must then set out on your exploration mission.
 

 

Starships and Spacemen

Product Line: Individual ProductPrice: $7
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 81
Heritage Company: Publication Year: 1978
Game Type: Role Playing GameEdition: 1st
Status: Limited QuantitiesStock Number: 1050
Parent Product: Binding: Staple Bound
Author(s):Leonard H. Kanterman
 
With the development of hyperdrive in the 22nd century, which enabled spaceship travel covering distances of light years in a matter of days, it was inevitable that Earthmen would begin to explore their galaxy. It was just as inevitable, once they had begun to do so, that they would encounter other sentient races, including others with the capacity for interstellar travel.
 
Naturally these first encounters were fraught with anxiety and more than a touch of xenophobia on both sides, and some injudicious action occurred. The first ship commanders, being of a military tradition, tended to shoot first and ask questions later. As a result, the Terrans made powerful enemies of the leading spacefaring race: the Zangids. The Zangids were humanoids, resembling Oriental Terrans, and were an aggressive race with ambitions of galactic domination.
 
The First Interstellar War began in 2217, between the Zangids and the Terrans. The Zangids, having more experience in galactic warfare than the Terrans, did quite well initially. A Terran space fleet was destroyed near Alpha Centauri in 2220, leaving the home system vulnerable. Fortunately for the Terrans, the offensive capabilities of spaceships vis-à-vis planets was quite limited, so military actions remained confined to space, and a war of retaliatory "planet-busting" was avoided.
 
the Terrans were having a difficult time until a bright fellow at Terran Space-fleet HQ was able to piece together, out of several seemingly unrelated reports, some interesting deductions. If the Zangids were bent on galactic domination, perhaps there existed other sentient races who suffered under their rule and who would be willing to combine forces against a mutual enemy.
 
The Terrans began to seek out intelligent races as allies against the Zangids. The first to join up with them were the Taurans. The Taurans were ultra-logical humanoids who thought with computer-like efficiency, but in whom evolution had achieved this at the total expense of emotion. The Zangids and the Taurans had a sort of uneasy truce: the Zangids were unable to conquer the Taurans, despite their efforts to do so, while the Taurans regarded the Zangids as merely "misguided" and did not seek to suppress them. The Taurans decided to throw in their lot with the Terrans because they viewed them as being more useful in the development of the galaxy and the other races within it (as the Zangids rule was harsh and stifling). The Taurans also helped institute the practice of placing a science officer aboard each ship to act as a cooling influence upon the military officers and to try to explore nonviolent means of achieving objectives.
 
With the Taurans, the Terrans began to form a Galactic Confederacy. The next race to join the Confederacy were the Andromedans. This race of shy, sensitive humanoids had never developed space travel, but had other amazing abilities. The Terrans took to the Andromedans with great affection (due, at least in part, to the Andromedan ability of tele-empathy or emotion projection) while the Andromedans saw the Terrans as their "liberators"/ The Taurans were skeptical of the value of such empathic creatures ruled by their emotions, but the Andromedans were able to prove their value in unique situations on many occasions.
 
The final race in the Confederacy were the Rigel. These people had an interesting history. They were the descendents of a group of Terrans who had been sent into deep space in suspended animation in the late 1990's, when it appeared that Earth was about to destroy itself in a nuclear holocaust. Traveling at sublight speeds, these hand-picked specimens of genetic perfection found themselves on a planet towards the end of the 21st century. Life was hard on this barren world but the people's motivation was high, as they believed themselves to be the last remnant of humanity. By the mid-2100's, however, the society had fragmented into tribal groups. It was at this point that the Zangids appeared, trying to impose their will on these stubbornly independent humans. The Zangids enslaved the humans, who fought back with guerilla tactics. A favorite technique was the capturing of Zangid women, to prevent the permanent colonization by the Zangids. The Zangid women were attracted to these fierce semi-barbaric people, and intermarriage occurred. It was the product of such a union who led the final rebellion. In one night, the entire Zangid garrison was killed, and the women carried off to found a new breed. It was this breed that became the Rigel.
 
The Zangids attempted retaliatory raids on the Rigel. It was in the midst of one of these raids that the Terrans arrived on the scene. The Terrans dispersed the Zangid fleet, and expected to be welcomed warmly by the people of the Rigel. They were surprised to find that the tough, independent Rigel were wary of the Terrans. In Rigel mythology Earth had been destroyed and they believed themselves the last true humans.
 
With the Terrans on the scene, the Zangids changed their attitude towards the Rigel. The female Zangids were especially influential in this as they were greatly attracted to the Rigel and wanted friendly relations. After a somewhat curious turn of events, the Rigel became mercenaries: experienced, professional soldiers willing to fight for either side. The price of their service -- the neutrality of the planet as a military training station.
 
With new allies and the occasional use of Rigel mercenaries, the Terrans were slowly gaining the upper hand in the war against the Zangids. At the end of the 23rd century, however, a new force appeared in the galaxy: the Videni. The Videni were religious fanatics on a holy war to conquer or convert the galaxy. No one knew from where they came, only that they followed a Mahdi. On each of their ships was a priest to insure complete, unquestioning devotion; heresy was dealt with swiftly and effectively, if sometimes brutally.
 
The Zangids saw in the Videni the opportunity to at last get the better of the Terrans. They believed that once the Terrans had been suppressed, the Videni would go their own way leaving them, the Zangids as administrators. So the Zangids effected a mass conversion to the belief of the Mahdi.
 
It is at this point that the action of the game occurs. Somewhat after this time period the Videni discovered the false nature of the Zangid conversion and turned on them. The Taurans were able to see that the Videni were the most dangerous intruder of all, and convinced the Terrans to ally with the Zangids (their former enemies). Together they were finally able to contain the Videni.
 
Includes a double sided cardstock character sheet and a double sided starship reference sheet.
 

 

Sword Bearer: A Fantasy Role-Playing Game (Original Heritage USA Edition)

Product Line: Sword BearerPrice: $15.00
Product Category: Primary ProductSize: 8.5" X 7" X 1"
Company Name: Fantasy Games UnlimitedTotal Page Count: 119
Heritage Company: Heritage USA Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: Limited QuantitiesStock Number: 7501
Parent Product: Binding: Staple Bound
Author(s):Dennis Sustare
 Arnold Hendrick
 
SWORD BEARER: A FANTASY ROLE-PLAYING GAME
 
Includes 6 books in three separate volumes. Total text is over 175,000 words
 
This rules set is the complete and comprehensive role-playing game Sword Bearer that will provide years of pleasure and challenge.
 
Sword Bearer is a fantasy game, where you swashbuckle through a world of men, dwarves, elves, dragons, and literally dozens of other races. Players create their own characters, who participate in adventures designed by a gamemaster. This set includes complete information for both players and gamemasters, with rules for combat, magic, and how to organize individual adventures and extended multi-adventure campaigns.
 
Does not include dice (requires six-sided and ten- or twenty-sided dice).
 
Volume 1 is 45 pages in length and contains Book 1: Characters (26 pages in length) and Book 2: Fighting (19 pages in length).
 
Volume 2 is 29 pages in length and contains Book 3: Elemental Magic (17 pages in length) and Book 4: Spirit Magic (12 pages in length).
 
Volume 3 is 45 pages in length and contain Book 5: Racial Index (28 pages in length) and Book 6: Gamemaster's Guide (17 pages in length).
 
Also comes with a double sided 8.5" X 11" character sheet.
 
The Fantasy Games Unlimited printing of Sword Bearer is made up of 2 staple bound books which are approximately 8.5" X 11" in size. Book 1 is 60 pages long and contains the first four original Sword Bearer books. Book 2 is 36 pages long and contains the fifth and sixth book of the original Heritage USA printing. However, only the original Heritage USA printing of Sword Bearer is currently available.
 

 

Sword Bearer: Dwarven Halls Campaign Pack

Product Line: Sword BearerPrice: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 45
Heritage Company: Publication Year: 1985
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 7511
Parent Product: Sword BearerBinding: Staple Bound
Author(s):Arnold Hendrick
 
DWARVEN HALLS presents a full campaign setting for the SWORD BEARER adventure gaming system. The information included in this book could also be applied to almost any fantasy role playing game system.
 
Presented herein are:
 
* The entire Valt Aszen region, including locations of the major Dwarven strongholds, the nearest human settlements, terrain, and the dangers of goblin raids, etc.
 
* A detailed look at Dwarven culture and society, including sections on internal and external government policy, traditions, and even names.
 
* A discussion of Dwarven strongholds and an in depth look at a typical stronghold. This includes the ruling clan, the leadership, politics, economics, crafts, etc. Also included are detailed floor plans and maps of the stronghold and its fortifications.
 
* Four adventures in the area, as well as additional adventure suggestions, are also included to allow a Gamemaster to fully utilize the information included in this campaign pack.
 
More than just an adventure pack, DWARVEN HALLS presents an entire culture and maps a region for adventuring. This is probably the most in-depth study of Dwarven society ever presented and is a real 'must' for any serious fantasy role player.
 

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