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ORBIT WAR is a stylized game of tactical space combat in the 21st century. It can be played by
two, three, or four players. The playing board consists of eight concentric orbits around a central
body; this central body represents a star in all games except for the invasion scenario, in which it
represents a planet. One orbit is shown filled with debris; this is an asteroid belt (radiation belt,
if around a planet). |
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There are four games in one here. The BASIC GAME movements are orientation and firing; regular
movement in orbit is automatic and requires no expenditure of energy units. In the ADVANCE GAME, the
additional elements of warp speed capability, deflector screens, and space mines are added. In the
TOURNAMENT VERSION, it becomes possible to capture enemy tankers, inflict partial damage rather than
automatic destruction; and to win, one must not only destroy the enemy flagships, but also retain enough
energy units to get home oneself. Missile weapons may be added (long distance weapons with delayed
effect). Lastly, an INVASION SCENARIO is included, in which a small fleet having the advantage of
operating from a planet defends against a larger fleet with more firepower. |
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Comes with a small sheet of 60 die cut counters and a 17" by 22" folding map printed on very light
cardstock. |
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Note: The rulebook is 5.5" by 8.5" in size. |
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An exciting role-playing boardgame where players take
the roles of wagon masters leading wagon trains across the American West. The
game comes with seven historical scenarios of varying length and is playable
for one to eight players. |
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OREGON TRAIL comes complete with a 22 by 28 inch four
color mapboard, rules for play, pad of character reference sheets/party status
sheets, eight pawns for marking player movement, two-6-sided dice and one 20-sided
die. Everything needed to enjoy a full role-playing system with encounters along
the trail. |
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Highly playable solo and including a point scale for
victory conditions. OREGON TRAIL is ideal for tournament and club use. This
fast-paced new game even includes system for dealing with the various aspects
of the hostile environment and encounters with the various Indian tribes. Each
Indian encounter can be met and dealt with in several ways, depending upon the
abilities and choice of the wagon master/player. Peaceful relations and trade
or hostile action are all possibilities. Even weather, disease, river crossings
and exploring for new mountain passes play important parts in this game of travel
and exploration where speed must take second place to concern for survival. |
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The Sentry Box has a few copies of this game. |
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An exciting new Science Fiction Role Playing
Game in which players take the roles of any of 11 intelligent species (or robots)
and find adventure in the L'Doran Hegemony. |
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Included are complete rules for the building
of starships, space travel, space combat, creation of worlds and star systems,
populating worlds, combat, skills, technology, and even careers. The range of
career types with over 100 different skills and additional rules for psionic
talents allow for freedom of character design and character goals. |
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The boxed set comes with the complete rules
in two volumes. The first volume: Characters and Skills is 71 pages long. The
second volume: Starships and World Building is 65 pages long and includes an
introductory adventure. A complete index of both volumes can be found in the
back of the second volume. A master character sheet, judge's screen, and dice
(3 six sided and 2 mini-20 sided) also come with the Other Suns boxed set. It
all adds up to everything you need to begin a career of adventure, danger, and
success under OTHER SUNS in the L'Doran Hegemony. |
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The trademarks and printing rights of Other
Suns have reverted back to their author Nial Shapero. FGU retains the right
to sell any left over back stock. Niall Shapero has made Other Suns 2nd edition
available for download at:
http://www.hoboes.com/pub/Role-Playing/Future/Other%20Suns/
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ALDERSON . . . EMINENTLY RESPECTED . . . EVEN BY OUR COMPETITION |
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There is something very special about an Alderson Yards built ship. |
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Is it the utilitarian style and comfort of our ships? |
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Is it the meticulous engineering and design? |
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Or perhaps it's the reasonable price and the numerous types of vessels we build.
That something special goes beyond what you can see or test for. It is a feeling
of trust and well being. You know Alderson has a reputation to defend and Alderson
Yards will not allow any mistakes to tarnish our image. None. |
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This catalog contains over 15 of our most popular and useful ships for personal
or commercial usage. The information is usable with the Other Sun's gaming system.
So enjoy. And remember, Alderson Yards wants your shipbuilding to be fun and
rewarding. |
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