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Aftermath!

Product Line: Aftermath!Price: $24.00
Product Category: Primary ProductSize: 8.5" X 11" X 2"
Company Name: Fantasy Games UnlimitedTotal Page Count: 229
Heritage Company: Phoenix GamesPublication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 4000
Parent Product: Binding: Staple Bound
Author(s):Paul R. Hume
 Robert N. Charrette
 
The sun hangs low on the horizon illuminating the ruins of civilization with a bloody light. Is it the sunset of the earth or the sunrise of a brave new world? You can decide as you boldly stride the rubble-strewn streets of the AFTERMATH!
 
THE GAME is for 2 to 6 players and a referee in search of a different kind of adventure. It is a role-playing excursion into a post-holocaust world.
 
THE PLAYERS create their characters, to face the challenges and dangers of life after things fall apart.
 
THE REFEREE is provided with everything he needs to detail the world in which the players will adventure.
 
AFTERMATH! Is not a game for the faint at heart. Ruined cities, dread diseases, despair and broken dreams are a part of the characters' daily lives. Still hope survives, for mankind still survives. Rise up, met the challenge and overcome!
 
The Aftermath game comes in a boxed set containing 3 rulebooks, an introductory scenario, a cardstock character sheet, a 3 panel cardstock reference sheet, a half sheet of light cardstock counters and a feedback sheet. All of these components are approximately 8.5" by 11" in size except the counter sheet that is approximately 4" by 11". All of the rulebooks are staple bound.
 
The fist rulebook is entitled Book 1: Basic Rules for Role Playing Simulation and is 58 pages long.
 
The second rulebook is entitled Book 2: Survivors of the Aftermath; A Player's Handbook for a Post-Holocaust World and is 81 pages long.
 
The third rulebook is entitled Book 3: The World of the Aftermath; A Gamesmaster's Guide for a Post-Holocaust World and is 84 pages long.
 
The 6 page scenario is entitled Survive!: An Introductory Scenario. The counter sheet was designed specifically to support this scenario. Survive is not staple bound, it is a 3 panel paper foldout. The counters are printed on light cardstock. The counters are printed on one side only.
 
The character sheet and 3-panel reference sheet are on cardstock and are printed on both sides.
 
Please mail in the feedback sheet. Your feedback helps determines what supplements are produced to support the Aftermath! Game World and System.
 
AFTERMATH! Provides a solid basic play mechanic that has been over 2 years in playtesting. Rules are provided for modern firearms, NBC weapons and protections, mutations, survival, high technology and more. The game is structured to allow the referee to decide the nature of the holocaust that destroyed the world in which play will occur. AFTERMATH! Is a step forward in the art of role-playing games.
 
In AFTERMATH! The referee creates a world in which civilization as we know it has collapsed. The cause of the collapse could be war, natural disaster, ecological disaster or even invasion by aliens! Into this setting come the characters designed by the players. They will explore the world, try to rebuild from the ruins or simply attempt to survive. In the aftermath of any disaster some will not die. With this game you can write the story of those who overcome the odds.
 

 

Aftermath!: Adventure Pack K1 -- The Empire of Karo

Product Line: Aftermath!Price: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 25
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 4005
Parent Product: Aftermath!Binding: Staple Bound
Author(s):William Pixley
 
THE EMPIRE OF KARO is a multi-adventure pack with a complete campaign background based on the area of Cairo, Illinois. The time is twenty years after the collapse of civilization and Karo (as the locals call Cairo) is the hub of a growing empire based on revived river trade along the Mississippi. 
 
This package includes a complete background to the growth of the empire, major personalities of the ruling clique, and even a detailed breakdown of the many merchants of the city and their business establishments. The scenario begins with a series of military based adventures within the city and empire itself.
 
Scenarios continue to include a variety of adventure types in the ruins of a larger city, St. Louis, which is frequently visited on scavenging expeditions by the bolder general merchants of Karo. Player-characters can either lead their own expedition or join one of the well-established expeditions to St. Louis.
 
THE EMPIRE OF KARO is not a complete game but an adventure package for use with the AFTERMATH! Game system. AFTERMATH! Is required for use of this package of role-playing adventures in a post-holocaust world.
 

 

Aftermath!: Campaign Pack A2 -- Sydney The Wilderness Campaign

Product Line: Aftermath!Price: $7.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 51
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 4004
Parent Product: Aftermath!Binding: Staple Bound
Author(s):Phil McGregor
 
SYNDNEY: THE WILDERNESS CAMPAIGN is designed as a campaign introduction to an AFTERMATH world. Although part of a campaign set in Sydney, Australia, the information and ideas presented herein can easily be used in any campaign.   The setting is the city of Sydney in New South Wales. The time is approximately one hundred years after the collapse of civilization. The players find he world in ruins and have no idea of the cause of, reasons for or history of the disaster. This is a sequel to OPERATION MORPHEUS so that the player-characters have awakened from an experiment in cryogenic suspension to face the world naked and unarmed.
 
SYDNEY: THE WILDERNESS CAMPAIGN outlines the entire city and the suburbs surrounding it. Included are 25 complete communities with a discussion of their political organization, economics, attitudes, and even of their military capabilities. This package gives the entire area surrounding the University found in OPERATION MORPHEUS.
 
SYDNEY: THE WILDERNESS CAMPAIGN is not a complete game but a background package for use with the AFTERMATH! Game system. AFTERMATH is required for play.
 

 

Aftermath!: Campaign Pack C1 -- City State Chicago and the Illinois River Valley

Product Line: Aftermath!Price: $9.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 64
Heritage Company: Publication Year: 1987
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 4007
Parent Product: Aftermath!Binding: Staple Bound
Author(s):J. Andrew Keith
 
CITY STATE is designed as a campaign introduction to an AFTERMATH world. It forms the beginning of a campaign set in Chicago and the Illinois River Valley - although the information contained herein could potentially be used to set a campaign along any river open to navigation.
 
The situation presented herein includes the political situation within the city of Chicago and the current City State based in the mid-western city. It also includes the political and social structure along the river valley that serves as an avenue for both trade and expansion of the growing City State. It is along this network of waterways that the City State comes into contact and growing friction with its neighbors.
 
In addition to the campaign background and data on the various communities in the city proper and along the river, CITY STATE also includes introductory adventure material to get a campaign started in this setting.
 
CITY STATE is not a complete game but a background package for use with the AFTERMATH! Game system. AFTERMATH! Is required for play.
 

 

Aftermath! Equipment Guide

Product Line: Aftermath!Price: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 4002
Parent Product: Aftermath!Binding: 
Author(s): 
 

 

Aftermath!: Scenario Pack 1 -- Into the Ruins: The City of Littleton

Product Line: Aftermath!Price: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 26
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 4001
Parent Product: Aftermath!Binding: Staple Bound
Author(s):Robert N. Charrette
 Paul R. Hume
 
This scenario pack is intended to provide a group of players with a starting place for a campaign using AFTERMATH! This scenario package consists of a map of Littleton, an average American city, updated to the current status of the city, and several detailed descriptions and maps of various areas in and around the city. Some areas are not detailed because they are left for the Gamemaster. He may flesh them out as he desires to fit the city into his campaign structure.
 
Each subsection of the scenario package is dealt with separately and a Gamemaster may utilize what he wishes from each. The diversity is intended to present a sampling of possible adventures in an AFTERMATH! World.
 

 

Aftermath!: Scenario Pack A1 -- Operation Morpheus The Ruins of the University

Product Line: Aftermath!Price: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 56
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 4003
Parent Product: Aftermath!Binding: Staple Bound
Author(s):Phil McGregor
 
OPERATION MORPHEUS is designed as a campaign introduction to an AFTERMATH! world. Although originally part of a campaign set in Australia the information and ideas herein can easily be used with any campaign.
 
The setting is a major university in an important city. The time is approximately one hundred years after the collapse of civilization. The players take the parts of people who, having volunteered to take part in a 'short-term' experiment in cryogenic suspension, awaken many long years after the planned time. They find the world in ruins and have no idea of the cause of, reasons for or history of this disaster. Naked and unarmed they must face a strange new world. Cleverness and quick thinking are the first steps to survival.
 
OPERATION MORPHEUS is not a complete game but a background package for use with the AFTERMATH! game system. AFTERMATH! Is required for play.
 

 

Aftermath! Technology

Product Line: Aftermath!Price: 
Product Category: SupplementSize: 8.5" X 11"
Company Name: Dinosaur GamesTotal Page Count: 60
Heritage Company: Publication Year: 1992
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: DG1001
Parent Product: Aftermath!Binding: Staple Bound
Author(s):David S. Harmer
 
AFTERMATH! TECHNOLOGY! Is a rules expansion and technology supplement designed for use with the AFTERMATH! Role playing game system.
 
Included in this supplement are modifications to the original AFTERMATH! Combat system, a Universal Character Generator with an expanded list and descriptions of 39 various humanoid races, details on over 100 cybernetic devices and options, rules for space travel (including faster-than-light travel), spaceship design, robots, alien creatures, a detailed listing of 38 new skills, High Tech and exotic equipment, detailed breakdowns on several hundred weapons, and simple rules for net running.
 
The information is kept as easy to understand as possible, to avoid complicating your game, while adding as much action and detail as possible. Both experienced AFTERMATH! Players, as well as new ones will find this book an invaluable aid to their AFTERMATH! Gaming.
 

 

Aftermath! Tee Shirt: Yellow with Black Print 50% Cotton, 50% Polyester, short sleeve

Product Line: Aftermath!Price: 
Product Category: SupplementSize: Sizes S, M, L, XL
Company Name: Fantasy Games UnlimitedTotal Page Count: N/A
Heritage Company: Publication Year: 
Game Type: OtherEdition: 
Status: Not Currently AvailableStock Number: 
Parent Product: Aftermath!Binding: Not Applicable
Author(s):
 

 

Archworld Fantasy Miniatures Rules

Product Line: ArchworldPrice: $6.00
Product Category: Primary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 76
Heritage Company: Publication Year: 1977
Game Type: Miniatures' Combat SystemEdition: 1st
Status: AvailableStock Number: 4003
Parent Product: Binding: Staple Bound
Author(s):Mike Gilbert
Shelia Gilbert
 
The games system of Archworld is designed with several purposes in mind:
 
1) To explain in terms of wargaming the capabilities of the armies and the peoples of the Archworld campaign setting
 
2) To provide a simple yet realistic set of rules that will cover ancient, medieval, and early gunnery periods.
 
One of the reasons behind the genesis of the Archworld rules has been an attempt to respond to the needs and complaints of many wargamers who feel that most of the ancient warfare rules now available are far too complex. Too many of these game systems require an excessive amount of logkeeping and the use of overly long sets of tables. A need for referees and a lot of pencil pushing detracts from the enjoyment of the game.
 
The other problem with many fantasy rules is that they bear little relation to the literary fantasy tradition. These games tend to rely upon vast numbers of omnipotent beings and spell-casting wizards rather than the strategic capabilities of a kingdom's legions of ordinary soldiers.
 
Archworld is intended to provide a reasonable and easy-to-understand accounting of the uses of weapons and armor of the period, and the strategy of empire making and the like. The gamer who is not interested in the refighting of Archworld battles may simply disregard the fantasy elements and still use these rules to create realistic battle situations for any period up to the late 1600s.
 
Bases and Scale:
 
Scales is given in terms of paces, with one real inch equaling ten paces, one scale pace equals 2 1/2 feet (or 1 mm. equals 1 foot). All movement and the proper sizes of bases can be worked our from this scale. As a rule, one figure equals twenty men, except in the case of personality figures, which obviously are one to one.
 
Archworld also contains a complete set of rules for naval combat.
 
Archworld also includes a 4 panel paper foldout map of Archworld, 3 single sided sheets of cardboard ship cutouts (these are not counters-the cut outs of the ships are much larger and are used for naval miniatures combat), and 2 single sided cardstock sheets of reference charts.
 

 

Archworld Novels

Product Line: ArchworldPrice: 
Product Category: Stand Alone Supplement Size: 
Company Name:  Total Page Count: 
Heritage Company: Publication Year: 
Game Type: Other Edition: 
Status: Never Released Stock Number: 
Parent Product: Binding: 
Author(s):Mike Gilbert
Shelia Gilbert
 

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