Field | Skill Points | Learning Period | Expertise Levels | Prerequisites | Aptitude | Page | ||
SCIENTIFIC FIELDS AND SKILLS | ||||||||
Physical Sciences | ||||||||
General Physics | 1 | 1 Month | 10 | Intelligence | 45 | |||
Advanced Mathematics | 2 | 2 Months | 10 | Any skill marked with * in the name requires this skill, and my not exceed this skill by more than 1 level. | Intelligence | 45 | ||
Chemistry | 2 | 2 Months | 10 | Intelligence | 45 | |||
Geography | 2 | 2 Months | 10 | Intelligence | 45 | |||
Planetology | 2 | 2 Months | 10 | Geography= | Intelligence | 45 | ||
Astronomy* | 3 | 2 Months | 10 | Intelligence | 45 | |||
Nuclear Physics* | 3 | 3 Months | 10 | Intelligence | 45 | |||
Force Field Physics* | 4 | 3 Months | 10 | Nuclear Physics= | Intelligence | 45 | ||
Hyper-Dimensional Physics* | 4 | 3 Months | 10 | Intelligence>=13 | Intelligence | 45 | ||
Temporal Physics* | 5 | 3 Months | 10 | Intelligence>=17 | Intelligence | 45 | ||
Advanced Metallurgy* | 2 | 2 Months | 10 | Chemistry= | Intelligence | 45 | ||
Life Sciences | ||||||||
General Biology | 2 | 2 Months | 10 | Prerequisite to all other Life Sciences skills. No Life Sciences skill may exceed this skill. | Intelligence | 45 | ||
Biochemistry | 2 | 3 Months | 10 | Chemistry/5 | Intelligence | 45 | ||
Botany | 2 | 2 Months | 10 | Intelligence | 45 | |||
Xeno-Botany | 3 | 3 Months | 10 | Biochemistry=; Botany= | Intelligence | 45 | ||
Zoology | 2 | 2 Months | 10 | Intelligence | 46 | |||
Xeno-Zoology | 3 | 3 Months | 10 | Zoology= | Intelligence | 46 | ||
Ecology | 3 | 3 Months | 10 | Geography=; Biochemistry=; Botany=; Zoology= | Intelligence | 46 | ||
Xeno-Ecology | 3 | 3 Months | 10 | Ecology= | Intelligence | 46 | ||
Social Sciences | 46 | |||||||
General Social Science | 2 | 2 Months | 10 | Prerequisite to all other Social Sciences skills. No Social Sciences skill may exceed this skill. | Intelligence, Empathy | 46 | ||
Linguistics | 5 | 4 Months | 10 | SEE VOLUME 1 Page 46 | Intelligence, Empathy | 46 | ||
Historical Sciences | 3 | 3 Months | 10 | Comparative Cultures & Xenology=; Linguistics= | Intelligence, Empathy | 46 | ||
Comparative Cultures & Xenology | 3 | 3 Months | 10 | Linguistics= | Intelligence, Empathy | 46 | ||
Psychology | 3 | 3 Months | 10 | Intelligence, Empathy | 46 | |||
Xeno-Psychology | 3 | 3 Months | 10 | Comparative Cultures & Xenology=; Linguistics= | Intelligence, Empathy | 46 | ||
Medical Sciences | ||||||||
Native Medicine | 3 | 4 Months | 10 | General Biology=; Bio Chemistry= | Intelligence, Intuition, Dexterity | 46 | ||
Xeno Medicine | 3 | 4 Months | 10 | Native Medicine=; Xeno-Zoology= | Intelligence, Intuition, Dexterity | 46 | ||
Medical Practice | 3 | 4 Months | 10 | Native Medicine= | Intelligence, Intuition, Dexterity | 46 | ||
Xeno-Medical Practice | 3 | 4 Months | 10 | Xeno Medicine= | Intelligence, Intuition, Dexterity | 46 | ||
Medical Scientist | 5 | 6 Months | SEE VOLUME 1 Page 46 | Intelligence, Intuition, Dexterity | 46 | |||
Physician | SEE VOLUME 1 Page 47 | Intelligence, Intuition, Dexterity | 47 | |||||
ENGINEERING | ||||||||
Mech Engineering | 2 | 2 Months | 10 | Physics/5, Math/3, Chemistry/2, Metallurgy/2 | MechA | 49 | ||
Electronic Engineering | 2 | 2 Months | 10 | Physics/5, Math/3, Chemistry/1, Metallurgy/1 | ElecA | 49 | ||
Computer Engineering | 2 | 2 Months | 10 | Physics/6, Math/4, Chemistry/2, Metallurgy/2 | ElecA | 49 | ||
Power Engineering | 2 | 3 Months | 10 | Physics/10, Math/5, Nuclear Physics/5, Hyper-dimensional Physics/3, Chemistry/3, Metallurgy/3 | MechA, ElecA | 49 | ||
Stardrive Engineering | 2 | 3 Months | 10 | Physics/10, Math/7, Nuclear Physics/7, Hyper-dimensional Physics/6, Chemistry/3, Metallurgy/3 | GTA, MechA, ElecA | 49 | ||
Armaments Engineering | 2 | 2 Months | 10 | Physics/10, Math/5, Nuclear Physics/5, Force Fields/5, Hyper-dimensional Physics/5, Chemistry/5, Biochemistry/3 Metallurgy/3 | GTA, MechA, ElecA | 49 | ||
ARMSMAN TRAINING & SKILLS | ||||||||
Combat Driver | 1 | 6 Weeks | 10 | Combat Training/2 | Dexterity | 50 | ||
All-Terrain Vehicles | ||||||||
Armoured Cars wheeled) | ||||||||
Carriers | ||||||||
Combat Hovercraft | ||||||||
Tanks (tracked) | ||||||||
Tracked Armoured Personnel | ||||||||
Wheeled Vehicles | ||||||||
ARMOURED FORCES | ||||||||
Combat Pilot (Atmosphere) | 2 | 6 Weeks | 10 | Dexterity, Intelligence, GTA | 51 | |||
Helicopter | ||||||||
Multi-Engine Jet: subsonic** | ||||||||
Multi-Engine: prop-driven, fixed wing* | ||||||||
Single Engine Jet: subsonic | ||||||||
Single Engine: prop-driven, fixed wing | ||||||||
Supersonic Jet: Single & multi-engine'** | ||||||||
Survival | 2 | 8 Weeks | 10 | If learned, then the given level is listed in brackets. | Intelligence or Intuition | 51 | ||
Arctic Survival (5) | ||||||||
Desert Survival (5) | ||||||||
Forest Survival (3) | ||||||||
Jungle Survival (4) | ||||||||
Marine Survival (4) | ||||||||
Steppeland Survival (3) | ||||||||
Direct Fire: Small Arms | ||||||||
Archaic Direct Fire Weapon I | 1 | 3 Weeks | 10 | Dexterity | 52 | |||
Archaic Direct Fire Weapons II | 1 | 3 Weeks | 10 | Dexterity & Strength | 52 | |||
Archaic Direct Fire Weapons III: | 1 | 3 Weeks | 10 | Dexterity | 52 | |||
Grenades & Grenade Launchers | 1 | 3 Weeks | 10 | Dexterity & GTA | 54 | |||
Rocket Launchers & Advanced PMLS | 1 | 3 Weeks | 10 | Dexterity, Intelligence & GTA | 54 | |||
Shotguns | 1 | 2 Weeks | 10 | Dexterity & GTA | 52 | |||
Special Weapons | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
Tech/4 - 7 Repeating Hand Guns | 1 | 4 Weeks | 10 | Dexterity & GTA | 53 | |||
Tech/4 - 7 Sports Rifles | 1 | 3 Weeks | 10 | Dexterity & GTA | 52 | |||
Tech/5 - 7 Machine Guns | 1 | 3 Weeks | 10 | Dexterity & GTA | 52 | |||
Tech/5 - 7 Military Small Arms | 1 | 4 Weeks | 10 | Dexterity & GTA | 53 | |||
Tech/6 - 9 Laser Weapons | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
Tech/7 - 8 Needle Guns | 1 | 3 Weeks | 10 | Dexterity | 53 | |||
Tech/7 Flamers | 1 | 3 Weeks | 10 | Dexterity | 53 | |||
Tech/7 Recoilless Small Arms | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
Tech/8 - 10 Blaster Weapons | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
Tech/8 - 9 Sonic & Energy Disruptors | 2 | 4 Weeks | 10 | Dexterity & GTA | 53 | |||
Tech/8 ARPOBDIF Projectors | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
Tech/8 Gauss Weapons | 2 | 5 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
Tech/8 Stunner | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
Tech/9 - 10 Fusion Guns | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
Tech/9 Stat Small Arms | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
Melee Weapons | ||||||||
Dagger, Throwing Knife, & Stabbing Sword | 1 | 3 Weeks | ¼(Dex+Agl)+1 | Dexterity & Agility | 54 | |||
Foil | 1 | 3 Weeks | ¼(Dex+Agl)+1 | Dexterity, Agility & Constitution | 54 | |||
Spear, Javelin, Pike, Halberd, Bayonet | 1 | 3 Weeks | 1/6(Dex+Agl)+1 | Dexterity & Strength | 54 | |||
VibroBlade, Force Blade, Monofilament Blades | 1 | 5 Weeks | Dexterity, Agility & Strength | 54 | ||||
Unarmed Combat | 1 | 4 Weeks | 1/10(Dex+Agl+Str +Con+Intel)+1 |
Dexterity, Agility, Strength, Constitution & Intelligence | 54 | |||
Sword, Broadsword, & Greatsword | 1 | 3 Weeks | 1/6(Dex+Agl +Str)+1 |
Dexterity, Agility & Strength | 54 | |||
Sabre | 1 | 5 Weeks | 1/6(Dex+Agl)+1 | Dexterity, Agility & Strength | 54 | |||
Battle Axe, Mace, Morningstar, & Flail | 1 | 4 Weeks | 1/6(Dex+Agl)+1 | Dexterity, Agility & Strength | 54 | |||
LaserSword, LightSword, & Katana | 2 | 6 Weeks | 1/6(Dex+Agl +Str)+3 |
Dexterity, Agility & Constitution | 54 | |||
Coagulator, Neuronic Whip, Paralysis Rod | 1 | 5 Weeks | 1/6(Dex+Agl +Str)+1 |
Dexterity, Agility & Constitution | 54 | |||
General | ||||||||
Combat Training | 1 | 6 Weeks | See p50 | See p50 | 50 | |||
Street Combat | 2 | 6 Weeks | see Combat Training | 50 | ||||
Parachute Assault | 2 | 6 Weeks | see Combat Training | 50 | ||||
Jump Belt | 2 | 9 Weeks | Dexterity, Agility & GTA | 50 | ||||
Contragravity Harness | 2 | 9 Weeks | Dexterity, Agility & GTA | 50 | ||||
Airborne Assault | 2 | 6 Weeks | Combat Training/3 | see Combat Training | ||||
Aircav | 6 | 18 Weeks | Combat Training/3 | see Combat Training | 50 | |||
Combat Helicoper Pilot | 4 | 12 Weeks | Combat Training/3 | Dexterity & GTA | 50 | |||
Alien Environments | 5 | 18 Weeks | Intelligence & GTA | 51 | ||||
First Aid | 1 | 4 Weeks | 51 | |||||
Spacecraft Orientation & Procedures | 2 | 7 Weeks | ||||||
Space Combat | 6 | 24 Weeks | Service aboard Military Starships | Dexterity, Agility, Intelligence, Bravery & GTA | 51 | |||
Mobile Infantry | 6 | 18 Weeks | Combat Infantry/5, Space Combat/1 | see Combat Infantry | 51 | |||
Combat Engineering: Field Fortifications | ½ | 4 Weeks | 10 | Strength, GTA & MechA | 51 | |||
Combat Engineering: Military Construction | ½ | 4 Weeks | 10 | Strength, GTA & MechA | 51 | |||
Combat Engineering: Bomb Disposal | ½ | 4 Weeks | 10 | Dexterity, Bravery, GTA, MechA & ElecA | 51 | |||
Combat Engineer: Demolitions | 3 | 5 Weeks | 10 | Dexterity & GTA | 52 | |||
Armourer | SEE TECH SKILLS | 57 | ||||||
EVA | SEE ASTRONAUT SKILLS | 54 | ||||||
Spacecraft Armaments | SEE ASTRONAUT SKILLS | 56 | ||||||
Streetwise | SEE GENERAL SKILLS | 59 | ||||||
Alien Languages & Customs | SEE GENERAL SKILLS | 59 | ||||||
Merchant | SEE GENERAL SKILLS | 61 | ||||||
Administration | SEE GENERAL SKILLS | 61 | ||||||
Projectile Artillery | 1 | 4 Weeks | 10 | Strength, Dexterity & GTA | 52 | |||
Missile Artillery | 1 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 52 | |||
Heavy Energy Projectors | 1 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 52 | |||
ASTRONAUT TRAINING & SKILLS | ||||||||
Shipboard Procedure & Operation | 5 | 12 Weeks | 54 | |||||
Space Combat | SEE ARMSMAN SKILLS | 51 | ||||||
EVA | 5 | 12 Weeks | Dexterity, Agility & GTA | 54 | ||||
Advanced EVA | 2 | 4 Weeks | EVA, Dexterity, Intelligence & GTA | 55 | ||||
Astronautic Sciences | * | * | * | see Page 55 | * | 55 | ||
Starship Technology | * | * | * | see Page 55 | * | 55 | ||
Orbital Pilot | 3 | 6 Weeks | 10 | EVA/1, Advanced EVA/1, Computer Programming/1 | Dexterity, Intelligence, Leadership, Bravery & GTA | 55 | ||
Combat Orbital Pilot | 1 | 3 Weeks | Orbital Pilot= | 55 | ||||
Interplanetary Pilot | 3 | 5 Weeks | 10 | Orbital Pilot= | 55 | |||
Interplanetary Combat Pilot | Interplanetary Pilot= | 55 | ||||||
FTL Pilot | 5 | 8 Weeks | 10 | Interplanetary Pilot/10, Mathematics/3 | 56 | |||
Astrogator | 3 | 8 Weeks | 10 | Mathematics/5, Astronomy/5 & Computer Programming/3 | Intelligence | 56 | ||
Starship Battle | 2 | 6 Weeks | 10 | Intelligence, Leadership & GTA | 56 | |||
Spacecraft Armaments | 2 | 6 Weeks | 10 | Intelligence, Dexterity & GTA | 56 | |||
Streetwise | SEE GENERAL SKILLS | 59 | ||||||
Alien Languages & Customs | SEE GENERAL SKILLS | 59 | ||||||
Merchant | SEE GENERAL SKILLS | 61 | ||||||
Administration | SEE GENERAL SKILLS | 61 | ||||||
TECH SKILLS & TRAINING | ||||||||
Mechanical Tech | 1 | 3 Weeks | 10 | MechA | 57 | |||
Aircraft | ||||||||
Alien Environment Vehicles | ||||||||
General Mechanical Equipment | ||||||||
Ground Vehicles | ||||||||
Marine Craft | ||||||||
Military Aircraft | ||||||||
Military Ground Vehicles | ||||||||
Military Marine Craft | ||||||||
StarShip Machinery | ||||||||
Electronics/Communication Tech | 1 | 3 Weeks | 10 | ElecA | 57 | |||
Aircraft Systems | ||||||||
Communication Systems | ||||||||
Detection Systems | ||||||||
Electrical Systems | ||||||||
Electronic Counter-Measures(ECM) | ||||||||
EVA Systems | ||||||||
StarShip Electrical Systems | ||||||||
Sub-Light Communication Systems* | ||||||||
Vehicular Systems | ||||||||
Computer Tech | 1 | 3 Weeks | 10 | ElecA | 57 | |||
Alien Computers** | ||||||||
Civilian Programming | ||||||||
Computer Mk.1-111* | ||||||||
Computer Mk.IV-V* | ||||||||
Computer Mk.IX-X* | ||||||||
Computer Mk.V II -VI III | ||||||||
Computer MK.X-V I* | ||||||||
Cybernetic Brains | ||||||||
Cybernetic Systems | ||||||||
Military Programming | ||||||||
MiniComputers* | ||||||||
Scientific Programming | ||||||||
Power Tech | 1 | 3 Weeks | 10 | ElecA & GTA | 57 | |||
Anti-Matter Generation Systems' | ||||||||
Ground Power Transmission Beamed Power Transmission | ||||||||
Nuclear Generation Systems* | ||||||||
Portable Power Systems | ||||||||
StarShip Power Systems | ||||||||
Thermal Generation Systems | ||||||||
Vehicular Power Systems | ||||||||
Stardrive Tech | ||||||||
Alien StarDrive | 3 | 3 Months | 10 | GTA, MechA & ElecA | 57 | |||
Anti-Grav Systems | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
HyperDrive Engines (11-20 LY) | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
HyperDrive Engines (21+ LY) | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
HyperDrive Engines (to 10 LY) | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
JumpDrive Enginees | 2 | 2 Months | 10 | GTA, MechA & ElecA | 57 | |||
Rocket & Reaction Engines | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
Sub-Light Drive | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
Armorer Tech | 1 | GTA, MechA & ElecA | 57 | |||||
Advanced Slugthrowers | 3 | 3 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Archaic Melee Weapons | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Armour | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
BattleField Explosive Devices | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
BattleScreens | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Blaster Small Arms | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Bomb Disposal/Booby Traps | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Firearms | 3 | 3 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Fusion Small Arms | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Heavy Energy Weapons | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Heavy Missile Weapons | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Laser Small Arms | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Modern Melee Weapons | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Other Energy Small Arms | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Portable Missile Weapons | 3 | 3 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Power Armour | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
Projectile Artillery | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
StarShip Weapon Systems | 5 | 5 Weeks | 10 | Heavy Missle Weapons Tech/1, Heavy Energy Weapons Tech/1 | GTA, MechA & ElecA | 57 | ||
Crime Tech | 1 | 3 Weeks | 10 | GTA, ElecA & Intuition | 58 | |||
Communication Systems | ||||||||
Computers (See Computer Tech) | ||||||||
Crime Analysis Systems | ||||||||
Detection Systems | ||||||||
ECM Systems | ||||||||
Forged/Counterfeit Documents | ||||||||
Personal Identification Systems | ||||||||
Small Arms (See Weapons List & Skills for costs) | ||||||||
Medical Tech | 4 | 2 Months | 10 | Intelligence/12+, Intuition/10+ & Dexterity/13+ | Intelligence, Dexterity, GTA & ElecA | 58 | ||
GENERAL SKILLS | ||||||||
Driver | 1 | 3 Weeks | Dexterity | 58 | ||||
Motorcycle or equivalent | ||||||||
Groundcar: internal combustion or turbo | ||||||||
All-terrain vehicle: 4-wheel drive type | ||||||||
All-terrain vehicle: tracked | ||||||||
Single-body truck | ||||||||
Semi-trailer truck | ||||||||
Hovercraft | ||||||||
Construction Unit bulldozer, etc | ||||||||
Atmospheric Pilot | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 58 | |||
Helicopter | ||||||||
Multi-Engine Jet: subsonic** | ||||||||
Multi-Engine: prop-driven, fixed wing* | ||||||||
Single Engine Jet: subsonic | ||||||||
Single Engine: prop-driven, fixed wing | ||||||||
Supersonic Jet: single and Multi-engine | ||||||||
Marine Craft | 2 | 6 Weeks | 10 | Dexterity, Intelligence & GTA | 58 | |||
Small Boat: motor and sail | ||||||||
Small Boat: Jetboat and hydrofoil | ||||||||
Surface Effects Boat: marine hovercraft | ||||||||
Surface Effects Ships: large prop-driven, hydrofoil, and hovercraft marine vessels | ||||||||
Submersibles | ||||||||
General | ||||||||
Parachute | 1 | 6 Weeks | Dexterity & Agility | 58 | ||||
Jump Belt | SEE ARMSMAN SKILLS | 50 | ||||||
Contragravity Harness | SEE ARMSMAN SKILLS | 50 | ||||||
Alien Environments | SEE ARMSMAN SKILLS | 51 | ||||||
Survival | SEE ARMSMAN SKILLS | 51 | ||||||
First Aid | SEE ARMSMAN SKILLS | 51 | ||||||
Swimming | 2 | 6 Weeks | Constitution & Agility | 59 | ||||
Scuba | 2 | 6 Weeks | Swimming (2000m) | Constitution & Agility | 59 | |||
Streetfighting & Brawling | 2 | 7 Weeks | 5 | Dexterity, Agility, Strength & Constitution | 59 | |||
Streetwise | 2 | 7 Weeks | 10 | Intelligence, Intuition & Empathy | 59 | |||
Alien Languages & Customs | 1 | 2 Weeks | 59 | |||||
Forgery | 2 | 8 Weeks | 10 | Dexterity, Intelligence & GTA | 60 | |||
Counterfeiting | 2 | 8 Weeks | 10 | Dexterity, Intelligence & GTA | 60 | |||
Gambling | 2 | 4 Weeks | 10 | Dexterity, Intelligence & Intuition | 60 | |||
Bribery | 2 | 6 Weeks | 10 | Intelligence, Intuition & Empathy | 61 | |||
Merchant | 5 | 12 Weeks | 10 | Intelligence, Intuition & Empathy | 61 | |||
Administration | 2 | 6 Weeks | 10 | Intelligence, Intuition & Empathy | 61 | |||
Scout | 2 | 6 Weeks | 10 | Constitution, Dexterity, Agility & Intuition | 61 |