THE STAR FORCES

The StarForces are the elite units of the StarFleet, Space Marines, and Special Services Commandos who guard the spacelanes from enemy attack, and who carry death and destruction to the enemy's home planets.

STARFLEET

The StarFleet is the Space Navy. Except for Armsmen, who join the Marines or Commandos, all PC types may enlist. However, only Astronaut PCs will normally qualify for actual command of a StarShip, as only they know how to navigate a vessel in interstellar space. Non-Astronauts may qualify for command rank if they are willing to expend a large number of skill points and possibly learning time once the game begins in order to acquire astronautic skills.

StarFleet Astronauts require Strength/10+, Constitution/10+, Dexterity/12+, Agility/11+, Intelligence/12+, Leadership/12+, and Bravery/ 13+. PCs failing to meet these standards will not be accepted for service.

StarFleet Scientists require Strength/10+, Constitution/ 10+, Dexterity/10+, Agility/10+, Intelligence/13+, Intuition/12+, and GTA/12+. PCs failing to meet these standards will not be accepted for service. Scientists include Science Officers, Engineers, and Physicians.

StarFleet Techs require Strength/10+, Constitution/10+, Dexterity/II+, Agility/10+, Intelligence/11+, and two of GTA, MechA, and EIecA at 12+, PCs failing to meet these standards will not be accepted for service.

Psionic Talents will be accepted for service regardless of their other qualifications if they have Psionics/16+. They will be enrolled as Science Officers and will advance automatically in rank to rank grade/5, after which they will have to obtain promotions like other personnel.

SPACE MARINES

The Space Marine Corps is the elite assault force of the StarFleet. Every starship carries a compliment of Marines for landing and boarding actions, as well as for major planetary raids and invasions. All Armsmen are trained in vacuum combat and Power Armour combat as CAP Troopers. Techs tend to be Armourers, ComTechs, and MechTechs specializing in fighting vehicles. Only Armsmen and Techs may enlist; all other services are supplied by StarFleet support personnel.

Marine Armsmen require Strength/12+, Constitution/12+, Dexterity/ 12+, Agility/11+, Intelligence/10+, Leadership/10+, and Bravery/13+. PCs failing to meet these standards will not be accepted for service.

Marine Techs require Armsmen pre-requisites plus one of GTA, MechA, or EIecA at 12+, Marine Techs tend to be heavy weapon and vehicle specialists as well as 'repairmen' and specialist communicators or armourers.

SPECIAL SERVICES COMMANDOS

The StarForce Commandos are an elite force within the Space Marines organization which trains for deep penetration raids and prolonged operations behind enemy lines, Commandos are also dropped onto enemy-occupied planets to assist BRINT agents to mobilize resistance groups.

Commando Armsmen require Strength/13+, Constitution/14+, Dexterity/13+, Agility/13+, Intelligence/10+, Leadership/10+, and Bravery/ 15+. PCs failing to meet these standards will not be accepted for service.

Commando Techs require Armsmen pre-requisites plus two of GTA, MechA, EIecA at 12+. Commando Techs tend to specialize in communications, armaments (armourers), and fighting vehicles.