A round
Each round falls into several sequences as described:
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throw for the move and counter-move. Each player throws two 2d6. the one achieving the highest score then decides first (move) or second (counter-move). The players can also decide the simultaneous moves. |
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Indirect fire and units performing covering fire are designated (in secret). |
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Move. |
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Counter-move (if simultaneous movement is not being used). |
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Each army makes covering fire. Units not perfoming any other action and which aren't affected by covering fire may observe |
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Each army makes an observation and a regular shot. |
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Apply the effects of indirect fire. |
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Close combat |
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Back to the start |