Explosions and Nuclear Warheads
When an explosion occurs, we can generally distinguish three zones:
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zone DH for Direct Hit. This is the spot where the bomb falls. |
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zone KZ for killing zone. This is the area where the effect of the bomb cause the most casualties. |
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zone CZ for casualty zone. It is the zone of the explosion blow where all the fall outs of the explosion are dragged. |
Several types of explosive heads coded AA (used in rocket launchers) exist up to J (for mini offensive grenades). Each of those are defined by the power of fire and its power of penetration.
type of explosive warheads |
KZ diametre * |
CZ diametre * |
High Explosive A |
6 |
12 |
High Explosive B |
5 |
10 |
High Explosive C |
4 |
8 |
* in inch
type of explosive warheads |
Zone |
F |
E |
D |
C |
B |
A |
vehicule |
Screen |
||||||||
HE type A |
DH |
A |
A |
A |
A |
A |
A |
-3 |
-1 |
||||||||
KZ |
A |
A |
A |
A |
A |
A |
2 |
1 |
|||||||||
CZ |
2 |
3 |
4 |
4 |
5 |
5 |
7 |
4 |
|||||||||
HE type B |
DH |
A |
A |
A |
A |
A |
A |
-2 |
0 |
||||||||
KZ |
2 |
2 |
2 |
2 |
2 |
2 |
3 |
3 |
|||||||||
CZ |
3 |
4 |
5 |
5 |
6 |
6 |
8 |
6 |
NB: May I remind you these are the minimum targets to be achieved on 1d10 to penetrate shields and
that A means automatic !
For nuclear warheads (great eh!) the same principle applies except that we add up a fourth zone called
GZ for Group Zero, no need to translate that.
GZ is situated closed to DH and indicates you an ideal spot for roller blades on a vitrified surface.