B1: Payload Bay

This room is occupied by racks of extremely complex looking electronic equipment, whose control boards have been locked shut. Mostly sensors and recorders

If the characters were not already CSB men, this would make them suspicious; no normal courier vessel would have such expensive arrays of high-powered sensors and recording gear. These instruments are used to gather intelligence during 'innocent' courier runs. Due to their training by the Bureau, the characters can quickly find the hidden keys to the covers of the control boards, hidden in one of the inspection plates. However, following Bureau doctrine, the crew have wiped clean the electronic memories as soon as it became obvious that their position was desperate, to avoid the information contained in them becoming public-or worse, falling into enemy hands.


B2: Circulation Space

An empty corridor. To either side are small alcoves with couches in them, obviously control positions for the two ventral turrets.

The ventral turrets are remotely controlled from here, and are currently fitted with sensors of various kinds.


B3; B4: Air Raft Bays

Both these rooms contain a standard air/raft and facilities for their launch and maintenance.

There is nothing of particular interest here.


B5: Circulation Space

An empty corridor. The nearby inspection plates have been removed and someone has obviously been modifying the life-support gear behind them. The engineers and medic have been working here to stretch out their oxygen supplies by tampering with the recycler.


B6: Emergency Air Lock

A cramped chamber containing a single vacc suit and a small first aid kit.

The air bottles of the suit are empty - see A9 for the reason.


B7:Fresher

A small room containing sanitary and washing facilities, apparently adaptable for zero-gravity use.

Nothing of interest.


B8: Cargo Hold

The iris valve leading into the hold seems to have been deliberately wrecked, and quite thoroughly. A notice attached to the door on headed note paper of Transtellar Lines announces that the contents are confidential personnel records of the company, and under Imperial law the crew are within their rights to maintain its confidentiality by any means available to them. The finders are requested to inform Transtellar of the ship's location.

The players will doubtless eventually find a way to burn or blow their way in; an Electronics-3 character could jury-rig a bypass circuit to allow the door to be opened, and energy weapons or explosives could also be used. As a last resort, entry might be gained by vandalising the cargo lift from the outside.

When they do enter the hold, they will find half-a dozen small crates labelled Transtellar Lines: Confidential Personnel Records: Fragile and well braced by assorted packing materials and ropes against accidental movement. Nonetheless, perhaps as a result of violence by the players in entering the area, perhaps due to a sudden lurch when the manoeuvre drives failed, one crate has come loose and burst open, spilling recording modules everywhere; small oblong objects about the size and shape of tape cassettes. And something else; a couple of larger containers marked Erasable Recording Modules: Do Not Expose to Light and with a notice explaining that the most confidential records are kept on modules which, as a security precaution, are erased if exposed to light unless certain measures are taken to prevent this. Investigation of the other crates reveals two similar containers in each. Players being a curious lot, they will likely open one to see if there is any profit to be made; they will find, not recording modules, but carefully-packed plastic bags of small white pills. These are hyperdexamine or 'yag'; see Module 10 for further details. Note only a Streetwise-2 character can recognise this substance. However, it will now be clear to the players that all is not what it seems. The recording modules are blank.


Dorsal Turret

This turret has controls for the beam laser and missile rack fitted to the ship. All ifs systems are turned off. There is also an octant in a glass case for use in emergency navigation in the case that the computer malfunctions; it is possible to plot jumps manually, but exceedingly difficult and time-consuming and with a great chance of error. The octant and ifs accompanying manual are there more for reasons of morale than practicality.