Nukes

The thermonuclear contraptions make left from the exploding heads but have the particular effects of which one is going to speak in aparté.

This time - here, there are not 3 zones but 4: the CD zone (if the target is penetrated, it is sprayed then!), ZR (Zone Raz where odds of survival are as fine as of the paper to cigarette), ZM and ZD (that you know).

To make you a better idea, here is an example of nuc.

blast/

zone rad.

0.5 kilotonne

1 kilotonne

(m)

radiation

(m)

radiation

CD

50

12

100

12

ZR

200

12

250

12

ZM/1

250

11

350

11

ZM/2

300

10

450

10

ZM/3

375

9

550

9

ZM/4

450

8

650

8

ZD/5

550

7

800

7

ZD/6

650

6

950

6

ZD/7

750

5

1100

5

ZD/8

850

4

1250

4

ZD/9

950

3

1400

3

ZD/10

1050

2

1550

2

ZD/11

1200

1

1700

1

and there is the result:

Zone

type of  protection

facteur

FB

K

J

I

H

G

F

E

D

C

B

A

AFV

Screen

CD

A

A

A

A

A

A

A

A

A

A

A

7

5

KIA*

ZR

A

A

A

A

A

A

A

A

A

A

A

0

2

KIA*

ZM/1

A

A

A

A

A

A

A

2

2

3

3

4

0

+7

ZM/2

A

A

A

A

A

A

A

2

2

3

4

6

1

+6

*: Killed in attack

But this is not all. You have certainly noticed that a column radiation appeared and you must think : " and in addition one swings us of the rays alpha, béta, gamma, omo and bonux as if the thermal effects and breath was not sufficient ". And very bravo, you hit in the one thousand.

The fighter that has had the luck of himself to protect in time must immediately worry about fallouts. In rules of Space Op, armors possess a protection anti rad but nothing indicates us how to use him. This time it is different: if the corporal Jamieson of the Mobile infantry (return homage to Heinlein) is taken in the ZM / 3 of a bomb of 0.5 kilotonne, he/it is exposed to a level of radiation 9 (to see picture here over). Fortunately, his/her/its armor Marauder assures him a protection of rad 7. Him will endure an exhibition of level 9 7 therefore = 2 with everything that of it ensues.

G&AE provides us a table of the effects of an exhibition to radiations. The level of irradiation spreads of 12 (death in the 6 at 60 minutes) to 1 (30% to endure illness). For those that are a little informed one can make the following equivalence: 1 level rad * = 100 rems. Victims reaches can heal by treatments and cares but it is long and rather hard.

But I see your tearful looks who wonder while saying ": as it is great to make the role with the thermonuclear weapons to big strokes of radiations in the face and without ring of regeneration... My players go indeed (himself )éclater ". Patience, one is nearly at the end of the article.