The aerial fights.

They permit to simulate passes and avoid hunters (atmospheric or spatial) at the time of fights. You have all seen Star Wars or Top Gun, this is not the pain that I tell of it to you of advantage. Rules are also there very concise and very realists. Bravo for the FGU staff. In case of crash following such altercations he/it has there more that to take the part view here over for the biggest joy of all the world...

NB: such engagements are rather mortals and I can assure you that players have, at this moment, a strong person, pushed of adrenaline.