The aeronautic devices

Comes then an important chapter on planes and the aerial fights that don't lack a prickle. 63 devices atmospheric are described there as for the AFVS with moult details. Are there also managed:

crashses. In order to avoid to make itself/themselves to descend by missiles Soil Air or to be marked by radars, the, pilots must fly to raz soil. And guess what happens when one flies quickly at the level of daisies and that some incongruous obstacles emerge as that, of nowhere?

In short, one gives us a simple rule to solve this kind of thing and 3 small tables to enact on the state of the pilot and of his/her/its machine after a crash. And next, report yourselves to the volume 1 of basis rules (chapter on the maintenance and damages on the material) to know if your player can leave, to repair his/her/its zing or nail there (rather hard if it is about a satellite to the very bottom of the system).